Kill the Wild
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A dead body. A strange cult. A terrified people.
Sounds like the perfect place for the Heinous Sara Slick.
OK, so I escaped from magical prison, saved my home town, made some friends, and managed not to die in the process. Not too bad for the Heinous Sara Slick.
But now what?
Hobbes, mastermind of all things evil, has gone into hiding, and all my leads have dried up. With the Philosopher's Guild hot on my tail, the smart choice would be to lay low, bide my time, and take things easy.
Or, I ...






















