3ds Max Basics for Modeling Video Game Assets, Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines
Paperback
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3ds Max Basics for Modeling Video Game Assets, Volume One is a project-based introduction to 3D modeling designed for students, educators, and beginners entering the world of game development. Written by veteran instructor and industry artist Bill Culbertson, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max.
Through a structured, step-by-step process, readers build a modular medieval castle environment—progressing from basic forms to fully textured, e...


