Run and Gun

Fourteen-year-old Griffin Finch attends school on scholarship and is struggling to stay on the basketball team. Knowing he has to step up his game, Griffin spends the summer playing basketball on a street court for a team called the Running Rebels in the hardscrabble Toronto neighbourhood of Regent Park. Griffin's hoop skills are taken to the next level by playing alongside streetball stars — especially Fly Davis, the best player in the league. But a summer of fast, high-scoring play ends with Griffin running home, frightened by violence in the street.

Griffin makes his school team and persuades Fly to apply for a scholarship to his school. Having Fly on the team inspires Griffin's teammates and helps increase their team's chance of winning. But opposing ideas of how basketball should be played lead to a standoff between Fly and Coach, and Fly quits the team. How can Griffin convince Coach and the rest of his team that they need to play run-and-gun basketball to win? And can he bring together his schoolmates and his friends from Regent Park?

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Run and Gun

Fourteen-year-old Griffin Finch attends school on scholarship and is struggling to stay on the basketball team. Knowing he has to step up his game, Griffin spends the summer playing basketball on a street court for a team called the Running Rebels in the hardscrabble Toronto neighbourhood of Regent Park. Griffin's hoop skills are taken to the next level by playing alongside streetball stars — especially Fly Davis, the best player in the league. But a summer of fast, high-scoring play ends with Griffin running home, frightened by violence in the street.

Griffin makes his school team and persuades Fly to apply for a scholarship to his school. Having Fly on the team inspires Griffin's teammates and helps increase their team's chance of winning. But opposing ideas of how basketball should be played lead to a standoff between Fly and Coach, and Fly quits the team. How can Griffin convince Coach and the rest of his team that they need to play run-and-gun basketball to win? And can he bring together his schoolmates and his friends from Regent Park?

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Run and Gun

Run and Gun

by Eric Howling
Run and Gun

Run and Gun

by Eric Howling

eBook

$12.99 

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Overview

Fourteen-year-old Griffin Finch attends school on scholarship and is struggling to stay on the basketball team. Knowing he has to step up his game, Griffin spends the summer playing basketball on a street court for a team called the Running Rebels in the hardscrabble Toronto neighbourhood of Regent Park. Griffin's hoop skills are taken to the next level by playing alongside streetball stars — especially Fly Davis, the best player in the league. But a summer of fast, high-scoring play ends with Griffin running home, frightened by violence in the street.

Griffin makes his school team and persuades Fly to apply for a scholarship to his school. Having Fly on the team inspires Griffin's teammates and helps increase their team's chance of winning. But opposing ideas of how basketball should be played lead to a standoff between Fly and Coach, and Fly quits the team. How can Griffin convince Coach and the rest of his team that they need to play run-and-gun basketball to win? And can he bring together his schoolmates and his friends from Regent Park?


Product Details

ISBN-13: 9781459414600
Publisher: James Lorimer & Company Ltd., Publishers
Publication date: 08/06/2019
Series: Lorimer Sports Stories Series
Sold by: De Marque
Format: eBook
Pages: 120
Lexile: HL640L (what's this?)
File size: 1 MB
Age Range: 7 - 8 Years

About the Author

ERIC HOWLING is the author of ten books including Head Hunter, Red Zone Rivals, Hoop Magic, and Run and Gun in the Lorimer Sports Stories series. His books have been shortlisted for the Hackmatack Children's Choice Book Award, named Resource Link's Year's Best and picked as CCBC Best Books selections. Eric lives and plays sports in Calgary, Alberta

Table of Contents

1 Warning Shot 7

2 Shortcut 13

3 Left Turn 19

4 Serena 23

5 Earn Your Name 28

6 Smother 35

7 Two Points 38

8 School's Out 45

9 Extra Toppings 49

10 The Park After Dark 54

11 Last Night 58

12 Rookie Squad 62

13 Surprise Move 68

14 The Offer 73

15 Ready For Takeoff 77

16 Stumped 83

17 No Fly Zone 87

18 Showdown 91

19 Slow and Steady 95

20 New Game Plan 102

21 Cage Match 106

22 Clank 112

23 Run and Fun 116

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