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A transformational, transformative story about video games, three queer friends, and the code(s) they learn to survive, from the winner of the Lambda Literary Award for Trans Fiction
1998: Lilith, Sash, and Abraxa are teenagers, scattered across the country but joined by the Internet as they create Saga of the Sorceress, a video game that will change everything, if only for the three of them.
Eighteen years later, Saga of the Sorceress still exists only on the scattered drives of its creators...
1998: Lilith, Sash, and Abraxa are teenagers, scattered across the country but joined by the Internet as they create Saga of the Sorceress, a video game that will change everything, if only for the three of them.
Eighteen years later, Saga of the Sorceress still exists only on the scattered drives of its creators...























