Anvil of Stars

Anvil of Stars

by Greg Bear

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The “provocative and entertaining follow-up” to The Forge of God: Exiled from their planet, humans unite with one alien race in the fight against another (Publishers Weekly).

 The Ship of the Law travels the infinite enormity of space, carrying eighty-two young people: fighters, strategists, scientists—and children. After one alien culture destroyed their home, another offered the opportunity for revenge in the form of a starship built from fragments of the Earth’s corpse, a ship they now use to scour the universe in search of their enemy.
Working with sophisticated nonhuman technologies that need new thinking to comprehend them, they’re cut off forever from the people they left behind. Denied information, they live within a complex system that is both obedient and beyond their control. They’re frightened. And they’re waging war against entities whose technologies are unimaginably advanced and vast, and whose psychology is ultimately, unknowably alien.
In Anvil of Stars, the multimillion-selling, Nebula Award–winning author of Eon and other science fiction masterpieces “fashions an action-packed and often thrilling plot; by using each of the well-depicted alien races to mirror human behavior, he defines what it means to be Homo sapiens. . . . A gripping story” (Publishers Weekly).

Product Details

ISBN-13: 9781497607477
Publisher: Open Road Media
Publication date: 04/29/2014
Series: Forge of God , #2
Sold by: Barnes & Noble
Format: NOOK Book
Pages: 492
Sales rank: 174,793
File size: 2 MB

About the Author

Greg Bear, author of more than twenty-five books that have been translated into seventeen languages, has won science fiction’s highest honors and is considered the natural heir to Arthur C. Clarke. The recipient of two Hugos and four Nebulas for his fiction, he has been called “the best working writer of hard science fiction” by The Science Fiction Encyclopedia. Many of his novels, such as Darwin’s Radio, are considered to be this generations’ classics. Bear is married to Astrid Anderson, daughter of science fiction great Poul Anderson, and they are the parents of two children, Erik and Alexandria. His recent thriller novel, Quantico, was published in 2007 and the sequel, Mariposa, followed in 2009. He has since published a new, epic science fiction novel, City at the End of Time and a generation starship novel, Hull Zero Three.

Read an Excerpt


marty sits in the front seat of his father's buick, riding along a freeway in Oregon at midsummer twilight. The highway is thick with cars and rain glazes the road. Gray-blue sky, tail-lights brilliant red, streamers of reflection in wet dark blue roadways, road reflectors gold, big trucks with running lights and turn signals flashing, windshield wipers streaking all into dazzles and sparks, raindrops reflecting microcosms.

He feels the smooth fur and warmth of his dog, Gauge, pressed between the front seats, paw and jaw resting on Marty's curled knee. "Father," he asks, "is space empty?"

Arthur does not reply. There are no more highways, no more Earth. His father is off the ark and on Mars by now, far centuries away.

Martin Gordon stirred and tried to wake up. He floated in his net, opened his eyes and unclenched his fists. A single salty tear sucked into his mouth from the still, cool air, caught in his throat and he coughed, thrashing to complete awareness. In the large, high-ceilinged cabin, beads and snakes of yellow and white light curled along the walls like lanes of cars.

He rolled over in the suddenly strange place. A woman floated in the net beside him, hair dark brown almost black, face pixy with fresh sleep, upturned eyes opening, wide lips always half-smiling. "Are you all right?" she asked.

"I think so," he said. "Dreaming." Martin had been dreaming a great deal lately, much more since joining with Theresa. He had been dreaming of Earth; dreams both pleasant and disturbing, four or five each sleep.

"Of what?"

"Earth. My father."

Eight years after Earth's death, the children had left the Central Ark, in orbit aroundthe Sun, and begun their journey on the Ship of the Law.

Two years after the children's departure, measuring by the Ark's reference frame, the survivors of Earth who stayed behind had entered suspended animation, the long sleep.

Two years for the Central Ark had occupied only a year for the children as the Ship of the Law accelerated to relativistic speed. Now, cruising at more than ninety-nine percent of the speed of light, time advanced even more slowly, relative to the outside universe; six and a half days for every year. Years were an archaic measure anyway, counted against the revolution of a world that no longer existed.

If still alive, Martin's mother and father and all the remaining survivors on the Ark had settled on Mars by now, after almost three centuries of long sleep.

For Martin and the children, only five years had passed.

Theresa drew closer to him in the single net, curled her arms around him, made a warm sound in the back of her throat. "Always the thread," she murmured. She slept again, could fall asleep so easily.

Martin looked at her, still disoriented. Dissonance between that past inconceivably far away in all dimensions, and this woman with her chest moving in and out, eyes flickering in dreamstate.

The thread, umbilicus of all the children, cut only in death.

"Dark, please," he said, and the ribbon lights dimmed. He turned away from Theresa, coughed again, seeing behind closed eyes bright red tail-lights and mystic blue highways.

If the drivers had known how beautiful that traffic jam was, how lovely that rain, and how few twilight evenings remained.

The Ship of the Law was made of Earth, smelted and assembled from the fragments of Earth's corpse, a world in itself, cruising massively close to the speed of light, hundreds of years from the dust and rubble of home.

Christened Dawn Treader by the children at the outset of their voyage, the ship resembled a snake that had swallowed three eggs, five hundred meters from nose to tail. Each egg, called a homeball, was one hundred meters in diameter. Between the homeballs, hung around the connecting necks like fruit in baskets, storage tanks held the ship's reserves of volatiles: hydrogen, lithium, helium, nitrogen, oxygen, carbon. Food and fuel.

The first two homeballs belonged to the children, vast spaces divided into a variety of chambers flexible in design and even in size.

Dawn Treader reminded Martin of a large plastic habitat his mother had pieced together in their house in Oregon; two hamsters in a maze of yellow plastic pipes, clear boxes lined with wood shavings, a feeding box and sleeping box and exercise wheel, even what his father had called a "remote excursion module," a plastic ball in which a single hamster could roll outside the habitat, across the floors, carpet, into corners.

The eighty-two children had even more room in proportion to their numbers. There was sufficient space for every Wendy or Lost Boy to have dozens of quarters in the homeballs. Most chose one primary residence, and used two or three others as occasion suited.

The third egg, farthest aft, held training centers and weapons stores. The spaces between the homeballs, the necks, were filled with huge conduits and pipes. The second neck was cramped by protrusions that Martin had long since decided must be part of the ship's engine. How the engine worked, or its location on the ship, had not been explained.

There were a lot of mysteries. Huge but light, most of the Dawn Treader's bulk consisted of what the robot moms called fake matter. Fake matter had the properties of size and resistance to pressure, but no mass. Dawn Treader massed little more than twenty-five hundred tons unfueled.

The children trained with weapons whose inner workings they knew next to nothing about. What they did not specifically need to know, they were not told.

The necks--dubbed wormspaces because of the twisty pipes--were ideal for gymnastics and games, and thirty Lost Boys and Wendys, two cats, and three parrots even now skirmished using wads of wet clothing as missiles. Sheets of water crawled along the outer wall beneath a transparent field. Shadows lay deep and black everywhere in the wormspaces, offering even more places to hide.

Martin watched his fellows. They might have been part of a street gang in a city robbed of up and down. He breathed in their beauty and harmony, focused on a select few: Hans Eagle of the Raptors, a year older than Martin--oldest on the ship--pug-nosed, broad-shouldered, short-legged, with powerful arms, blond hair cut close and bristly, skin glistening pale; Paola Birdsong, small and graceful, flowing black hair tied up in a waggling long braid; Stephanie Wing Feather, with gentle, intelligent gray eyes, hair wrapped in a compact bun; Rosa Sequoia, large, red-haired, with her characteristic look of puzzled concentration.

The children screamed, hissed, yelled instructions to fellow team-mates, tossed wads of wet clothes, kicked back and forth among the pipes, all but Rosa, who kept apart.

They had been weightless for over four years now. Ladder fields allowed them to get around where it was inconvenient to echo--bounce from the walls and surfaces--or fly, or climb on physical objects. Whenever possible, the children tried to avoid using them. That was part of the game.

Cats bounded between the children, or hid in the shadows. Birds squawked and pretended to be upset; but birds and cats always followed the children, scrambling along ladder fields or gliding free in the air.

Martin puckered his lips and whistled shrilly. Play broke off in a clatter of shouts and jeers and the children gathered, grumpy at being interrupted. The air between the pipes filled with ribbons and sheets of faint light, ladder fields intersecting, curling thin paper floating in water.

The children formed a ball around Martin. Most were only half-dressed. Four retrieved the wet, wadded clothes.

"Time for pre-watch drill," he said. "The rest can carry on."

Martin had been elected Pan six months before. Pan was in charge of all strategic functions, the most important now being drill planning and crew training. Five previous Pans had commanded the children, beginning with Stephanie Wing Feather.

Rex Live Oak, Stephanie Wing Feather, Nguyen Mountain Lily, Jeanette Snap Dragon, Carl Phoenix, Giacomo Sicilia, David Aurora, Michael Vineyard, Hu East Wind, Kirsten Two Bites, Jacob Dead Sea, Attila Carpathia, Terry Loblolly, Alexis Baikal, Drusilla Norway, Thorkild Lax, Leo Parsifal, Nancy Flying Crow, Yueh Yellow River. These made up the Pan's drill group today; each day, he drilled with a different group. There were five groups. Once a year, the groups reshuffled. Some members with well-honed skills moved from group to group depending on the drills.

The children's skins, yellow and white, brown and black, shone with sweat. Slender and stocky, tall and short, manner not obeisant, not insolent, within the observed forms, they were family and team, forged by five long years into something his mother and father would not have recognized as a useful society, but it worked ... So far.

The twenty rotated and bounced in mid-air, sliding into damp overalls, Wendys in blue, Lost Boys in red. Dressed, they followed Martin aft through the second neck, toward the third homeball. Behind them, Hans Eagle urged the others to continue the game.

Most of the children wore painted designs, chiefly on their faces and bare arms and legs, patterned after things found on Earth. The designs revealed ship family associations, also reflected in their names: Cats, Places, Birds, Gifts, Plants, Foods, twenty-one families in all. Some chose not to associate, or free-lanced, as Hans did, though originally he had belonged to the Birds.

A Pan was required to be more circumspect than other children. Martin came by it naturally; he wore no designs, and had never worn paint, though he belonged in a semi-formal way to the Trees family. Behind him, bulky, strong Rex Live Oak followed with an oak leaf on each cheek; Stephanie Wing Feather carried parrot feathers in her hair; and so on, back through the ranks, climbing through the dim, close spaces of the second neck, dipping hands and toes into ladder fields. They used ladders in the neck to keep discipline before drill. The bunched-up colors of twenty ladders--personally selected shades of red, green, blue and yellow--made a dim rainbow down the neck's clear center aisle, smearing like paint poured down a gutter.

Each child carried a wand, a cylinder of steel and glass about nine inches long and two inches wide, with no buttons or visible moving parts. The wands served as monitors and communicators and gave them access to the ship's mind, the libraries, and to the moms. Nobody knew where the ship's mind or the libraries resided--nobody knew where the moms went when they were not among the children, or even how many moms there actually were.

The wormspaces this far to the rear smelled of water and exercise, but that cleared with the push of air to the ship's aft homeball. Around them, dark protrusions--round-edged cubes, lines of hemispheres, undulating conduits--reflected the light of their passage and their murmurs of conversation. There was always a steady breeze in the wormspaces, cooling and fresh.

The children's sense of smell was acute, and even slight differences in odor were apparent. They knew each other by smell as well as by sight. The children had not known colds since the first few weeks on the Ark; there was nothing in the Dawn Treader to cause allergic reactions, except the cats and birds, and for one reason or another they did not.

Their physical health was perfect. They did not suffer ill-effects from weightlessness. Minor wounds healed quickly. Wendys did not get pregnant.

For five years the children had been training and drilling, at first under the steady tutelage of the moms, then, as their social structure became solid, under their own leaders and appointed teachers. At the start of the voyage, the children had been divided into four teams: navigation, planning, crew maintenance, and search. Martin had been placed in charge of Navigation and had learned the techniques of controlling ship motion.

After the first few months, however, navigation became unnecessary or routine. The Dawn Treader was largely self-directed, and the children all knew that much of the work was for their own benefit. Emphasis had then been switched to drill and study; Martin had become more interested in crew maintenance and the search team.

The Job they trained for was at once simple to express and almost too large to understand: if and when they located the civilization that had made the machines that destroyed Earth--the Killers--they would pass judgment and carry out the Law. The core of the Law had been translated for the children at the beginning of their training: "All intelligences responsible for or associated with the manufacture of self-replicating and destructive devices will be destroyed." The message had dug deep, expressing in stiff, cold words the hatred and need they all felt. The Law was administrated by an alliance of civilizations, the Benefactors, that built machines to search out the Killers' machines, to thwart them and destroy them, and to track down their makers.

The Law required that some of Earth's survivors partake in the hunt and the destruction. To those who killed the Earth: beware her children!

Destroying an advanced civilization was a daunting task, even with the weapons contained within the Ship of the Law. Still, it was possible for the small and relatively simple to destroy the large, the powerful, and the complex. The moms had taught them tactics and general strategies; how to use the weapons, and how to avoid direct encounters with superior defenses.

But the moms had not told them everything they wanted to know, and as time progressed, the lack of trust or confidence or whatever it might be called rankled many of the children.

Martin tried not to question. He tried not to think too deeply; to lose himself in the drills and the training, and to concentrate on being a good Pan.

Still, the dreams came, and memories of Theodore Dawn. Theodore had been a good friend to Martin, practically his only friend in the beginning. Witty, learned, Theodore had spent hours alone with Martin, talking. Martin had helped Theodore study vats of terrestrial pond water, the little micro-organisms and crustaceans and insect larvae supplied from the ship's biological records.

But two years into the journey, Theodore had used a ladder field to hang himself and the moms had not tried to stop him. Freedom of choice.

The moms did not discipline the children or issue direct orders; nor did they protect the children from themselves.

If we all tried to kill ourselves, would they intervene? What if we went to war with each other?

Three children had committed suicide since the journey began.

Once they had numbered eighty-five.

Martin in the lead, thoughtful and quiet, they emerged into the center of the third homeball. Here the lighting was bright as a sunny day, lines and spots of warm luminosity varying in angles and brightness as they progressed toward the weapons stores.

For the last three years, they had been training with the actual vessels they would use in a real encounter. They had not yet ventured outside the ship for external flight and were confined to the hemisphere of the weapons stores, training with simulations. The simulations were convincing, but the children were beginning to grumble. Martin felt their frustration acutely. How long must they wait to actually fly?

"Fall to," Martin said. The group broke line to form a hemisphere behind him. "Here's today." He slaved their wands to his and each child saw what he had planned a few hours earlier. "We'll be dealing with an offense, kinetic weapons with passive tracking, ambush near-planet. The planet is a gas giant, and we're taking the Dawn Treader into a graze to refuel."

Graphics projected by his wand illustrated the procedures. They had performed this drill before; it used maneuvers necessary to other scenarios and was good general exercise.

"Let's do it. Four hours' training today, triple squeeze."

The children groaned; triple squeeze condensed drill time by two thirds. It was exhausting; it also got them out sooner, and Martin needed to make his tenday report to the moms before the communal dinnertime.

The weapons locker was a broad blister on the port side of the third homeball. Martin led his group to the wide bulkhead separating the locker from the rest of the homeball. He drifted to a smooth, unmarked, curved wall and the wall opened to a circle, exhaling a sigh of colder air. Stephanie smiled at Martin and swept her arm forward magnanimously. "You first, Pan," she said. Martin laddered into the cavernous space beyond.

All piloted weapons were stored here, and all the smaller remotes and other mobile equipment. Martin glanced up at the interior. When weightless, "up" was pointing forward or away from a door in all directions; "down" the direction of a door or neck, or pointing aft. One came up into a room, down out of a room, up into the ship's nose, or down to the third homeball.

Inside the locker, smaller bubbles of gray spotted the pale gray and brown walls like sporangia on fern leaves. The comparison was apt; these held millions of tiny robots, makers and doers, some the size of microbes, some a meter wide, most no larger than a human fingernail. Makers could burrow deep into a moon or planetary surface and create weapons of mass destruction out of the raw materials available. Doers could insinuate themselves into many kinds of machinery and break them down.

At the end of pylons or snared in pale fields hung matte gray tubes three meters thick and ten to twenty meters long. Gray ovoids, saucers and sausage-packed spiked cylinders five to twenty-five meters across were stacked double and triple, gripped by fields wrapped around pylons.

Entering the locker, Martin always felt as if he had walked into a sculpture hall dedicated to geometric abstractions, or onto a microscope slide of plankton and bacteria magnified huge. The style--if one could think of a style with regard to such simple shapes--was the same as the style Martin had come to associate with the moms, the Central Ark, and the general design of the Dawn Treader: utilitarian, muted basic colors, a subdued raw metal appearance for all surfaces.

Martin counted the piloted weapons stored here: not including those hidden in the blisters, there were ninety separate pieces.

"Let's study," Stephanie said, swinging down from the middle of the ranked weapons. They gathered at their craft.

The bombships and rifles opened their sides with soft hisses. The children deftly kicked themselves into the cockpits. Ladders vanished once the hatches smoothed shut. Martin entered his rifle last, feeling the soft interior conform to his shape.

"This craft belongs to Martin Spruce," the rifle told him. The children knew the voice of the moms, warmly impersonal, craft voices cool and technical, and ship's voice, rarely heard, soft and pleasant, not quite feminine. Martin believed they were actually all the same, but that was one of the questions not answered.

"All wands slaved to your wand, simulation drill," the craft voice told him. "May we draw the simulation plan from your wand?"

"Yes," Martin said.

The simulation began. The craft did not move from their docked positions. The children became enmeshed in the drill, and time passed.

They skimmed the cloud tops of a gas giant planet three times larger than Jupiter, while the Ship of the Law grazed the atmosphere ahead of them, wrapped in plasma friction fire. The Dawn Treader's wing-like scooping fields dragged huge gouts of atmospheric hydrogen and methane and ammonia from the thick atmosphere, slowing the ship at dozens of g's, torquing it tail over nose, and the smaller weapons sped ahead of the ship, encountering enemy craft, setting up a circuit of protection, drawing the attention of kinetic weapons designed to smash into them at high speed, using the roiling energies of the fireball created by the Dawn Treader's passage to deflect energy beams...

As usual, they did well.

They had done well at this sort of drill for years now. It was second nature to them. It had also become a kind of game, difficult to connect to reality, to the actual performance of the Job itself. However convincing the simulations--and they were very convincing--they no longer expanded the children's skills.

Still, they drilled tenday after tenday, year after year...

Growing older. Martin could feel their impatience, and it worried him.

He was responsible. He had been Pan for six months.

Martin laddered deep past the pipes and conduits in the long first neck of the Ship of the Law, going to the forward homeball and the schoolroom to meet with a mom and report for the tenday.

Aboard the Dawn Treader there were twenty-eight hours to each day, three tendays in a month, twelve months in a year.

Once each tenday, it was Martin's duty as Pan to report to the mom. To tell what the children had been up to, and listen if the mom had anything to say.

He completed his climb through the neck, into the homeball and down a long cylindrical corridor to the homeball's center. His ladder field stopped at a wide hatch; he kicked away and grabbed a metal pole within, swinging gracefully until the friction of his hand stopped him.

The schoolroom periphery was cool and dark. Light from the corridor cut at an angle and made a spot on the opposite curved wall.

Martin had arrived fifteen minutes early. He was alone.

Under weightless conditions, the schoolroom took a shape like the empty interiors of two wheels run through each other, sharing a common center, axes perpendicular. Twenty meters below, at the hub of the schoolroom, the homeball's center, hung a spherical blackness filled with stars, a window to what lay outside the ship--but not directly viewed; like so much else in their life, a simulation.

At their present speed, the universe outside the Dawn Treader did not much resemble this pretty simulation. Outside the true stars were gnarled and twisted, rotated and compressed into a scintillating ring that flexed around the ship like a loose bracelet, blue on one side--the direction in which they flew--and red on the other, with a muddy and narrow mix of colors between. Ahead lay a pit empty to the unaided eye but in fact filled with hard radiation; behind, another pit, touched with weird sparkles of red-shifted X-ray sources, distant galaxies dying or being reshaped, dead stars ghoulishly eating their young.

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Anvil of Stars 3.9 out of 5 based on 0 ratings. 26 reviews.
onalake1 More than 1 year ago
I thought this sequel was very different from the original but in a good way. First book, Forge of God, was great but it takes place all on earth. Anvil of Stars takes place all on a ship in outer space with the kids who survived from the first book. At first it felt a bit like Ender's Game but it took on a life of it's own. Religion & revenge collide in the sequel. The pace was quite good and the ideas and ideals discussed were good but would have liked a bit more depth.
AJswimmer More than 1 year ago
Anvil of Stars, like Forge of God, offers an interesting insight into the human mind. The interactions of the characters after being cooped up in a space ship for years are well written and ring very true with what one might expect from such people in real life. The deeper and more important idea of revenge and whether it is a valid end regardless of the means you use to get there well treated, though it rings slightly hollow at the end with what seemed like a late publisher addition of a happy ending. That said, I preferred the first book and the take it took on humanity's reaction to an imminent global crisis. I would not hesitate, however, to recommend it for a fun read. Especially if you have read the first one. There was also a coding error in my Nook edition of this book where a few pages before the end of the 3rd section, the section restarted instead of ending and moving on to the next section.
funkendub on LibraryThing More than 1 year ago
Earth is dead, reduced to rocks and dust by a horde of marauding alien machine intelligences. A few thousand Earthlings have been saved by the Benefactors, themselves machine intelligences who have helped the survivors re-establish themselves on Mars. That story was told in Greg Bear¿s 1987 novel, The Forge of God.Now, in Anvil of Stars, the sequel to Forge, three hundred years have gone by, and the Benefactors have outfitted 80 or so Earth children with a Ship of the Law capable of exacting revenge on the killer machines that destroyed their home. Three hundred years have gone by in a literal blink of the eye, as the children have been asleep, traveling at 99 percent of the speed of light. They begin training for what lies ahead of them: the willful destruction of an entire solar system full of intelligent beings.This tightly plotted novel stands alone as a highly imaginative consideration of genocide. Enacting the Law of revenge is one thing; making sure you¿ve got the true perpetrators of Earth¿s destruction is another. Hundreds of years have passed¿what if the killer machines and their makers have changed their ways?The pleasures of this novel lie in Bear¿s ability to weave together the action and pacing of a thriller with the philosophical puzzle of blame and the sociological complexities of a group of kids tutored by aliens so technologically advanced humans are simple animals by comparison. Simple animals, perhaps, but Bear always celebrates the ability of the human mind to learn and adapt. The alien Benefactors teach the human children a method of mathematical analysis called momerath, a kinetic visualization technique that enables them to calculate orbits in complex systems and develop weapons of unimaginable power.A master of science fiction on an epic scale, Anvil of Stars has Bear operating on full imaginative power. Add to that the cultural relevance of the novel¿s central themes ¿ justice and genocide ¿ and you¿ve got a thriller as exciting and worthwhile today as when it was originally published in 1992.Originally published on Curled Up with a Good Book.
chrisod on LibraryThing More than 1 year ago
Anvil of Stars is the sequel to The Forge of God. In Anvil, a group of 80 teenagers have been plucked from the survivors of earth¿s destruction and tasked with hunting down and eliminating the creators of the robots that destroyed earth. They are guided by robot overlords who train them for the task but otherwise don¿t interfere. The book starts sort of slowly, with the first third or so being a ¿Lord of the Flies¿ like examination of how these kids would self organize and structure their society. The 2nd half of the book is much better IMO, and when they meet up with another sentient alien species also hunting the killers it becomes difficult to stop reading, as evidenced my finishing the book at 2 AM last night. The 2nd half also becomes a bit of a morality play as the kids wrestle with the decision to potentially kill trillions of innocent life forms that are shielding the killers. You don¿t have to read Forge first to enjoy this book, but I recommend it. Forge was so great that no sequel would stand up, and that is sort of the case here. Anvil is fine book and if you are a sci-fi fan you¿ll enjoy it. Just be warned that you may have to force yourself to slug through the first third or so, but the payoff is worth it.
Karlstar on LibraryThing More than 1 year ago
Just before the Earth was destroyed by a black hole sent by aliens, a ship full of human children was sent out to get revenge. Once out in the universe, they face many challenges, not the least of which is how, and why to continue the mission. Good stuff!
dreamless on LibraryThing More than 1 year ago
Vengeance for berserker robots. It's awesome on questions of big-scale intercivilizational war: berserker robots vs. hiding out, and all the rest. The people stuff, not so much.
cmoore on LibraryThing More than 1 year ago
2/5. This sequel to Forge of God doesn't come close to matching the quality of the first. Uninspiring and a drag - without the Earth to mourn, all you've got is human infighting and power politics, at which point, you're in Ender's Game territory, only harder edged.
macha on LibraryThing More than 1 year ago
Greg Bear and i have a teensy bit of a troubled relationship. i read him for ideas, so it's unfair to fault him on the entertainment end, but sometimes i just do. his ideas aren't always translated into engaging characters and/or story. but this one held my interest all the way through. bit stiff, but worth the read. a study of vengeance as a measure of humanity. i liked my ending better, though.*g*
Anonymous More than 1 year ago
I was captivated from the start. Lots of action and a satisfying ending. Enjoyed it a lot.
Anonymous More than 1 year ago
Very imaginiative.
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