Graduate student Valerie Russell investigates the possible psychological addiction to Atlantyx, a popular new computer game. She finds much more than entertainment and it becomes a race against time to save the lives and souls of innocent young people--and herself.
Garland King, vice-director of the School of Psychology, and Drake Benson, a leader in a national campus ministry, urge Valerie to closely examine one game, Atlantyx. And she soon learns why. The ministry has tracked seventy-one students, all avid gamers, who have mysteriously disappeared. Coincidentally, the producer of the game has garnered sales in excess of one and a half billion dollars over the past year.
Valerie's graduate work explodes into the challenge of a lifetime. She will investigate this threat that blurs the boundary between reality and fantasy, harming innocent people in its path. Her quest brings with it self-discovery, romance, and more than a hint of danger.
|Publisher:||Nelson, Thomas, Inc.|
|Sold by:||HarperCollins Publishing|
|File size:||662 KB|
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Most Helpful Customer Reviews
I really had a hard time following this story, one moment your in reality the next your in the game toward the end the lines became really blurred.I believe that this could have been a great story ,it does has its moments but I got the feeling that the writer didn't know where to go with it ,there's the religous overtures which I don't think was nesserssary and a very flat ending to what could have been a better written story.
I don't have to tell the whole storyline. You can read the book description for that. What I will say is when I started reading I couldn't put it down. Read it in one day. Not one boring page. Very original and great suspence that really makes you think.