Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

by Jason Schreier

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Overview

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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.

Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Product Details

ISBN-13: 9780062651242
Publisher: HarperCollins Publishers
Publication date: 09/05/2017
Sold by: HARPERCOLLINS
Format: NOOK Book
Pages: 304
Sales rank: 117,639
File size: 1 MB

About the Author

Jason Schreier is the news editor at Kotaku, a leading website covering the industry and culture of video games. He has also covered the video game world for Wired, and has contributed to a wide range of outlets including The New York Times, Edge, Paste, Kill Screen, and The Onion News Network. Blood, Sweat, and Pixels is his first book.

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Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made 4.5 out of 5 based on 0 ratings. 2 reviews.
Anonymous More than 1 year ago
A look into the triumph and tragic nuture of making video games. Lot of the book is focus around crunch and how it affects the lives of the people involved. It jumps large studios like binge and blizzard to smaller Indies like obsidian and the one man band that made Stardew Valley. The chapter about star wars 1313, a game I was looking forward to, is a tragedy. If you ever thought about developing a game this is good book to read. As a gamer, the look inside the industry's BS was well worth the read.
Anonymous More than 1 year ago
This book is incredible. Schreier brings the full force of his journalistic experience to bear and writes a book that moves too quickly to grow boring about passionate people doing what they are passionate about. No word is wasted and there is no faux narrative and each fact is immaculately sourced.