Burn Your Portfolio: Stuff they don't teach you in design school, but should

Burn Your Portfolio: Stuff they don't teach you in design school, but should

by Michael Janda

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Product Details

ISBN-13: 9780321918680
Publisher: New Riders
Publication date: 06/18/2013
Pages: 400
Sales rank: 601,391
Product dimensions: 6.00(w) x 8.90(h) x 1.10(d)

About the Author

Michael Janda has been in most positions on the graphic design world org chart over his 16-year career. He has served as production artist, designer, freelancer, and creative director (including a few years as senior creative director over two of Fox’s Internet divisions). Since 2002, Janda has owned and operated his own agency, Riser, which boasts such high-profile clients as NBC, ABC, Fox, Google, National Geographic, Warner Bros., and Disney.

Table of Contents

SECTION 1: Human Engineering
1) The Big Fat Secret
2) The Extra Mile
3) Soak Up Advice
4) You Are Not Your Work
5) Be Nice to Everyone
6) Drama Is for Soap Operas
7) No More Flying Solo
8) Gripes Go Up
9) The Stress Bucket
10) Two Types of Grandpas
11) Be a Wall Painter
12) Every Position Can Be Electrifying
13) Lead or Be Led
14) Half the Victory
15) The Value of Downtime
16) I'm Not a Writer
17) Toot Your Own Horn
18) Don't Work in a Vacuum
19) The Graphic Design Megazord
20) Live as a Team, Die as a Team
21) Everyone Does Something Better Than You
22) You Are Responsible for Your Own Time

SECTION 2: Art Smarts
23) OCD Is an Attribute
24) Polishing Turds
25) Hairy Moles
26) This Is Not Verbatimville
27) Shock and Awe
28) Art Is Meant to Be Framed
29) It Is Never Too Late for a Better Idea
30) Filler Failures
31) A River Runs Through It
32) Comps or Comprehensive?
33) Design Like the Wind
34) Type Fast
35) How to Eat an Elephant
36) The Venus Initiative
37) Process-a-Palooza
38) Hiking Your Way to Successful Projects
39) Solving End-of-Day Rush
40) Why Projects Blow Up
41) The Lo-Fi PDA
42) Bring Out Your Dead
43) Shake the Bushes or Get Bit
44) Red Flags and Extinguishers
45) Brainstorms Are 90 Percent Bad Ideas
46) The Communal Brain

SECTION 3: Two Ears, One Mouth
47) The Ultimate Email Formula
48) Beware the Red Dot
49) Email Black Holes
50) Even the Lone Ranger Had Tonto
51) Canned Communication
52) Tin Can Phones
53) Vicious Vernacular
54) An Army of Support
55) Friendly Updates
56) Deadline Ballet
57) Big Brother
58) The Domino Effect
59) Avoid the W.W.W.
60) Be Afraid to Click 'Send'
61) The Tragedy of Time Zones

SECTION 4: Happy Head Honchos
62) Designers Are from Mars, Clients Are from Venus
63) Let Your Client Leave Their Mark
64) 'Forgiveness' Points
65) Let Your Client Be the 800-Pound Gorilla
66) Do Your Genealogy
67) Never Give Your Client Homework
68) Assume That People Are Clueless
69) Long-Term Relationship Value vs. Single Transaction Profit
70) Oddities at the Start Mean Oddities at the End
71) Don't Be the Desperate Girlfriend
72) Stand in Manure, Smell Like Manure
73) Never Fire a Client?
74) 'We Decided to Go Another Direction' Means 'You Suck'
75) There Are Such Things as Stupid Questions
76) You Can't Get Mad at Math
77) You Have 65 Seconds to Land a Job
78) How to Ask for a Raise Without Asking for a Raise

SECTION 5: Mind Your Business
79) Do What You Love; the Money Will Follow
80) A Business That Looks Orderly
81) Making Cents of It All
82) How to Calculate a Burn Rate
83) The Fixed-Bid Pricing Dartboard
84) Beware of Line-Item Pricing
85) 'No Charge' Doesn't Mean 'Free'
86) How to Flush Out a Budget
87) Twenty-Piece Chicken McNuggets
88) Nonprofits for Non-Profit
89) The Code of Fair Practice
90) Contractual Mumbo Jumbo
91) 'Etcetera' Has No Business in Your Business
92) You Don't Have to Sign Off on This
93) B.A.M. Lists
94) One Line That Changed Everything about Collections
95) A Business Is an Organism That Wants to Die
96) If I've Got a Dollar, You've Got a Dollar, but No Partners
97) If You Want to Win the Game, You Have to Know the Score
98) There Is No Such Thing as a 'Meet and Greet'
99) How to Make a Capabilities Presentation
100) Floods Happen
101) Flexibility, Not Freedom
102) Never Do Undocumented Work
103) Next Worry Date
104) Nickels and Dimes Are for Lemonade Stands
105) Only Terrorists Like Hostage Situations
106) Oh Where, Oh Where Has My $100k Gone? Oh Where, Oh Where Can It Be?
107) Don't Do Anything You Can Pay Someone $10 Per Hour to Do
108) 'Skin in the Game' Usually Means 'Free'
109) Three-Month 'Lifetime' Guarantee
110) 'Being Your Own Boss' Whatever That Means
111) How to Bite the Bullet

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Burn Your Portfolio: Stuff they don't teach you in design school, but should 5 out of 5 based on 0 ratings. 2 reviews.
Anonymous More than 1 year ago
This book is one of the best, accurate & most transparent book about what being successful means in the design industry. Being a person that has worked for a few big name agencies and now have set out to create my own design firm, this book became a blue print of many of the issues I have faced so far. Michael gives great advice & even copy-&-paste opportunities to help be more professional towards clients & business as a whole. Whether you are a student who is considering going into this industry or an established designer wanting to scale upwards personally & in business, this will be the best $30 you'll invest in giving yourself a roadmap.
Anonymous More than 1 year ago