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Consuming Video Games: Experience, Participation, and Culture

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$60.99

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Consuming Video Games examines video games as key sites for understanding contemporary consumer culture. Moving beyond approaches that treat games simply as entertainment or technology, it positions them as cultural commodities through which wider social, economic, and political transformations are organized and experienced.

The book traces how video game consumption has evolved from the emergence of games as consumer goods to their current status as ongoing systems of participation, experie...