Conversations with Things: UX Design for Chat and Voice

Welcome to the future, where you can talk with the digital things around you: voice assistants, chatbots, and more. But these interactions can be unhelpful and frustrating—sometimes even offensive or biased. Conversations with Things teaches you how to design conversations that are useful, ethical, and human–centered—because everyone deserves to be understood, especially you.

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Conversations with Things: UX Design for Chat and Voice

Welcome to the future, where you can talk with the digital things around you: voice assistants, chatbots, and more. But these interactions can be unhelpful and frustrating—sometimes even offensive or biased. Conversations with Things teaches you how to design conversations that are useful, ethical, and human–centered—because everyone deserves to be understood, especially you.

29.99 In Stock
Conversations with Things: UX Design for Chat and Voice

Conversations with Things: UX Design for Chat and Voice

Conversations with Things: UX Design for Chat and Voice

Conversations with Things: UX Design for Chat and Voice

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$29.99 

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Overview

Welcome to the future, where you can talk with the digital things around you: voice assistants, chatbots, and more. But these interactions can be unhelpful and frustrating—sometimes even offensive or biased. Conversations with Things teaches you how to design conversations that are useful, ethical, and human–centered—because everyone deserves to be understood, especially you.


Product Details

ISBN-13: 9781933820866
Publisher: Rosenfeld Media
Publication date: 04/20/2021
Sold by: Barnes & Noble
Format: eBook
File size: 4 MB

About the Author

Diana Deibel, Design Director at Grand Studio in Chicago, is a Brazilian-American award-winning writer and VUI designer with a background in fictional dialogue. She has designed multi-channel voice-first products, chatbots for healthcare, insurance and HR operations, smart speaker skills, and large IVR systems. She is a national speaker and VUI consultant who has set up voice practices for Fortune 100 companies, among others. In addition to conversational design, she has written and produced for a variety of networks and creatives including “Animal Planet” and “Blue Man Group”. She co-created two TV pilots, now in pre-development with One Bowl Productions, and has had several plays produced with the Modern-Day Griot Theatre Company in Brooklyn (under the name Diana de Souza). She loves learning, puns, and leading workshops on dialogue to help others find their voices.
Rebecca Evanhoe, author and conversation designer, has been developing technology that you talk to since 2011 at companies like Amazon Web Services, Mobiquity, and Shadow Health. She has created virtual patient characters for chat-based learning games, bots for fun and service, and interactive experiences for Alexa and Google Home platforms. Along with her experience in voice and conversation, she earned an MFA in creative writing. She teaches conversation design as a visiting assistant professor at Pratt Institute, and she leads workshops in a variety of writing genres, from creative to technical to UX. Her fiction can be found in the O. Henry Prize Collection, Harper’s Magazine, Vice, NOON, and Gulf Coast, among others.

Table of Contents

How to Use This Book vi

Frequently Asked Questions viii

Foreword xiv

Introduction xvi

Chapter 1 Why Conversation Design? 1

Conversation Designers to the Rescue 6

The Last Word 10

Chapter 2 Talking Like a Person 11

Human Speech Chain 14

Mechanical Speech Chain 15

Turn-Taking 18

Repair 24

Accommodation 25

Culture and Language 28

Culture and Politeness 30

Languages Evolve 33

The Last Word 35

Chapter 3 Crafting Trustworthy Personalities 39

How a Personality Manifests 41

The Wrong Foundation for Personality 43

The Right Foundation for Personality 44

Avoid Racist Stereotypes 57

To Gender or Not? 60

To Avatar or Not? 62

Consistency Versus Customization 65

The Last Word 66

Chapter 4 Designing Prompts 69

The Weight of Words 72

Anatomy of a Prompt 73

Crafting the Right Cue for the Job 75

Confirmation Types 80

Cognitive Load: Don't Make Me Think 82

Training People to "Talk Right": Don't 96

Small Talk 98

Prompts to Discourage Sexual Harassment 100

The Last Word 103

Chapter 5 Defining User Intent 105

Anatomy of What Users Say 107

Feeding the Algorithm 109

Building a Set of Intents 111

How Specific Should an Intent Be? 116

Utilizing Slots and Slot Values 119

Iteration: A Necessary Step 122

The Last Word 125

Chapter 6 Documenting Conversational Pathways 127

Start with Sample Scripting 129

Using Flows to Map Pathways 131

How Prompts Impact the Flow 134

How Logic Impacts the Flow 136

How Slots Impact the Flow 137

Designing Flexibility 139

Basic Navigation 140

Advanced "Conversational" Navigation 142

Repair Patterns 144

Formalizing Flow Diagrams 149

Designing with Components 152

What Documentation Is Best? 156

The Last Word 157

Chapter 7 Building Context 159

Context from "Memory" 161

Emotional Context 165

Context from Data 168

Ethics and Data Privacy 181

The Last Word 184

Chapter 8 Complex Conversations 187

Multimodal Interactions 188

Multisession 197

Multichannel 201

Multiperson Conversations 204

Multilingual 208

The Last Word 214

Chapter 9 Researching and Prototyping 215

Discovery 219

Planning 224

Concepting 228

Prototyping 231

The Last Word 242

Chapter 10 Launching the Conversation 245

Building 246

Post-Launch Optimizing 258

The Last Word 265

Chapter 11 Designing Inclusive Conversations 267

Acknowledge Your Biases 270

Question the Idea of an "Edge Case" 274

Recruit Diverse Feedback 276

Darkest Timeline 278

Codesign 281

The Last Word 283

The Last, Last Word 286

Index 287

Acknowledgments 298

About the Authors 300

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