Creating Procedural Artworks with Processing

Creating Procedural Artworks with Processing: A Holistic Guide, is for those seeking to learn computer programming from the very basics to the more advanced concepts. It uses Processing (processing.org) to visualise the concepts through the production of computer graphics that illustrate the coding principles while being artworks in their own right. This book started as a set of tutorials for university level multimedia students to introduce them to computer programming through the development of artworks. It’s therefore presented in a non-threatening way that will ease the reader into programming.

This book has been written for absolute beginners who want to learn to program. It approaches coding through a unique combination of teaching programming while keeping in mind the principles of design and mathematics. All these elements are essential in a global economy filled with electronic interactive experiences and virtual reality. The chapters are organised to weave together programming functionality and design principles presenting one concept at a time, with multiple hands on exercises in each chapter.

Special features include:
* 10 chapters building on each other one concept at a time.
* 20 practical laboratories for exploring digital art and programming concepts.
* Over 35 detailed step by step hands on activities.
* Over 95 questions to test your understanding.
* Answers to all exercises and questions.

1126570285
Creating Procedural Artworks with Processing

Creating Procedural Artworks with Processing: A Holistic Guide, is for those seeking to learn computer programming from the very basics to the more advanced concepts. It uses Processing (processing.org) to visualise the concepts through the production of computer graphics that illustrate the coding principles while being artworks in their own right. This book started as a set of tutorials for university level multimedia students to introduce them to computer programming through the development of artworks. It’s therefore presented in a non-threatening way that will ease the reader into programming.

This book has been written for absolute beginners who want to learn to program. It approaches coding through a unique combination of teaching programming while keeping in mind the principles of design and mathematics. All these elements are essential in a global economy filled with electronic interactive experiences and virtual reality. The chapters are organised to weave together programming functionality and design principles presenting one concept at a time, with multiple hands on exercises in each chapter.

Special features include:
* 10 chapters building on each other one concept at a time.
* 20 practical laboratories for exploring digital art and programming concepts.
* Over 35 detailed step by step hands on activities.
* Over 95 questions to test your understanding.
* Answers to all exercises and questions.

24.95 In Stock
Creating Procedural Artworks with Processing

Creating Procedural Artworks with Processing

by Penny de Byl
Creating Procedural Artworks with Processing

Creating Procedural Artworks with Processing

by Penny de Byl

eBook

$24.95 

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Overview

Creating Procedural Artworks with Processing: A Holistic Guide, is for those seeking to learn computer programming from the very basics to the more advanced concepts. It uses Processing (processing.org) to visualise the concepts through the production of computer graphics that illustrate the coding principles while being artworks in their own right. This book started as a set of tutorials for university level multimedia students to introduce them to computer programming through the development of artworks. It’s therefore presented in a non-threatening way that will ease the reader into programming.

This book has been written for absolute beginners who want to learn to program. It approaches coding through a unique combination of teaching programming while keeping in mind the principles of design and mathematics. All these elements are essential in a global economy filled with electronic interactive experiences and virtual reality. The chapters are organised to weave together programming functionality and design principles presenting one concept at a time, with multiple hands on exercises in each chapter.

Special features include:
* 10 chapters building on each other one concept at a time.
* 20 practical laboratories for exploring digital art and programming concepts.
* Over 35 detailed step by step hands on activities.
* Over 95 questions to test your understanding.
* Answers to all exercises and questions.


Product Details

BN ID: 2940154410714
Publisher: Penny de Byl
Publication date: 06/19/2017
Sold by: Smashwords
Format: eBook
File size: 19 MB
Note: This product may take a few minutes to download.

About the Author

Penny de Byl is a professor of computer game design and development, artificial intelligence, animation, and educational technology. She has been awarded numerous awards for teaching and research throughout her twenty-year career. She has a PhD in artificial intelligence and computer game character programming. To date, she has written four books, including the best-selling Holistic Game Development and Artificial Life Possibilities: A Star Trek Perspective. "The Disciples Of Cassini Trilogy" is her first foray into fiction, combining her expertise in computer science with her love of crime mysteries and police procedurals. For more details, see her website at http://pennydebyl.me

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