ISBN-10:
1449362184
ISBN-13:
9781449362188
Pub. Date:
07/03/2015
Publisher:
O'Reilly Media, Incorporated
Head First Android Development / Edition 1

Head First Android Development / Edition 1

by Dawn Griffiths, David Griffiths
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Product Details

ISBN-13: 9781449362188
Publisher: O'Reilly Media, Incorporated
Publication date: 07/03/2015
Edition description: Older Edition
Pages: 734
Product dimensions: 8.00(w) x 9.25(h) x (d)

About the Author

Dawn Griffiths started life as a mathematician at a top UK university where she was awarded a First-Class Honours degree in Mathematics. She went on to pursue a career in software development, and has over 15 years experience working in the IT industry. Dawn has written several books, including Head First C, Head First Statistics and Head First 2D Geometry.

David Griffiths began programming at age 12, after being inspired by a documentary on the work of Seymour Papert. At age 15 he wrote an implementation of Papert's computer language LOGO. After studying Pure Mathematics at University, he began writing code for computers and magazine articles for humans and he is currently an agile coach with Exoftware in the UK, helping people to create simpler, more valuable software. He spends his free time traveling and time with his lovely wife, Dawn.

Table of Contents

Authors of Head First Android Development

How to Use This Book: Intro

Chapter 1: Getting Started: Diving In

Chapter 2: Building Interactive Apps: Apps That Do Something

Chapter 3: Multiple Activities and Intents: State Your Intent

Chapter 4: The Activity Lifecycle: Being an Activity

Chapter 5: The User Interface: Enjoy the View

Chapter 6: List Views and Adapters: Getting Organized

Chapter 7: Fragments: Make it Modular

Chapter 8: Nested Fragments: Dealing with Children

Chapter 9: Action Bars: Taking Shortcuts

Chapter 10: Navigation Drawers: Going Places

Chapter 11: SQLite Databases: Fire Up the Database

Chapter 12: Cursors and Asynctasks: Connecting to Databases

Chapter 13: Services: At Your Service

Chapter 14: Material Design: Living in a Material World

Leaving town...

ART: The Android Runtime

ADB: The Android Debug Bridge

The Emulator: The Android Emulator

Leftovers: The Top Ten Things (we didn’t cover)

O’reilly®: Android Development

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