Head First Android Development / Edition 1 available in Paperback
- Pub. Date:
- O'Reilly Media, Incorporated
What will you learn from this book?
If you have an idea for a killer Android app, this book will help you build your first working application in a jiffy. You’ll learn hands-on how to structure your app, design interfaces, create a database, make your app work on various smartphones and tablets, and much more. It’s like having an experienced Android developer sitting right next to you! All you need is some Java know-how to get started.
Why does this book look so different?
Based on the latest research in cognitive science and learning theory, Head First Android Development uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.
|Publisher:||O'Reilly Media, Incorporated|
|Edition description:||Older Edition|
|Product dimensions:||8.00(w) x 9.25(h) x (d)|
About the Author
Dawn Griffiths started life as a mathematician at a top UK university where she was awarded a First-Class Honours degree in Mathematics. She went on to pursue a career in software development, and has over 15 years experience working in the IT industry. Dawn has written several books, including Head First C, Head First Statistics and Head First 2D Geometry.
David Griffiths began programming at age 12, after being inspired by a documentary on the work of Seymour Papert. At age 15 he wrote an implementation of Papert's computer language LOGO. After studying Pure Mathematics at University, he began writing code for computers and magazine articles for humans and he is currently an agile coach with Exoftware in the UK, helping people to create simpler, more valuable software. He spends his free time traveling and time with his lovely wife, Dawn.
Table of ContentsAuthors of Head First Android Development
How to Use This Book: Intro
Chapter 1: Getting Started: Diving In
Chapter 2: Building Interactive Apps: Apps That Do Something
Chapter 3: Multiple Activities and Intents: State Your Intent
Chapter 4: The Activity Lifecycle: Being an Activity
Chapter 5: The User Interface: Enjoy the View
Chapter 6: List Views and Adapters: Getting Organized
Chapter 7: Fragments: Make it Modular
Chapter 8: Nested Fragments: Dealing with Children
Chapter 9: Action Bars: Taking Shortcuts
Chapter 10: Navigation Drawers: Going Places
Chapter 11: SQLite Databases: Fire Up the Database
Chapter 12: Cursors and Asynctasks: Connecting to Databases
Chapter 13: Services: At Your Service
Chapter 14: Material Design: Living in a Material World
ART: The Android Runtime
ADB: The Android Debug Bridge
The Emulator: The Android Emulator
Leftovers: The Top Ten Things (we didn’t cover)
O’reilly®: Android Development