Head First Android Development / Edition 1 available in Paperback
What will you learn from this book?
If you have an idea for a killer Android app, this book will help you build your first working application in a jiffy. You’ll learn hands-on how to structure your app, design interfaces, create a database, make your app work on various smartphones and tablets, and much more. It’s like having an experienced Android developer sitting right next to you! All you need is some Java know-how to get started.
Why does this book look so different?
Based on the latest research in cognitive science and learning theory, Head First Android Development uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.
|Publisher:||O'Reilly Media, Incorporated|
|Edition description:||Older Edition|
|Product dimensions:||8.00(w) x 9.25(h) x (d)|
About the Author
Dawn Griffiths started life as a mathematician at a top UK university where she was awarded a First-Class Honours degree in Mathematics. She went on to pursue a career in software development, and has over 15 years experience working in the IT industry. Dawn has written several books, including Head First C, Head First Statistics and Head First 2D Geometry.
David Griffiths began programming at age 12, after being inspired by a documentary on the work of Seymour Papert. At age 15 he wrote an implementation of Papert's computer language LOGO. After studying Pure Mathematics at University, he began writing code for computers and magazine articles for humans and he is currently an agile coach with Exoftware in the UK, helping people to create simpler, more valuable software. He spends his free time traveling and time with his lovely wife, Dawn.
Table of Contents
- Authors of Head First Android Development
- How to Use This Book: Intro
- Chapter 1: Getting Started: Diving In
- Chapter 2: Building Interactive Apps: Apps That Do Something
- Chapter 3: Multiple Activities and Intents: State Your Intent
- Chapter 4: The Activity Lifecycle: Being an Activity
- Chapter 5: The User Interface: Enjoy the View
- Chapter 6: List Views and Adapters: Getting Organized
- Chapter 7: Fragments: Make it Modular
- Chapter 8: Nested Fragments: Dealing with Children
- Chapter 9: Action Bars: Taking Shortcuts
- Chapter 10: Navigation Drawers: Going Places
- Chapter 11: SQLite Databases: Fire Up the Database
- Chapter 12: Cursors and Asynctasks: Connecting to Databases
- Chapter 13: Services: At Your Service
- Chapter 14: Material Design: Living in a Material World
- Leaving town...
- ART: The Android Runtime
- ADB: The Android Debug Bridge
- The Emulator: The Android Emulator
- Leftovers: The Top Ten Things (we didn’t cover)
- ART: The Android Runtime
- O’reilly®: Android Development