How to Be Weird: An Off-Kilter Guide to Living a One-of-a-Kind Life

How to Be Weird: An Off-Kilter Guide to Living a One-of-a-Kind Life

by Eric G. Wilson
How to Be Weird: An Off-Kilter Guide to Living a One-of-a-Kind Life

How to Be Weird: An Off-Kilter Guide to Living a One-of-a-Kind Life

by Eric G. Wilson

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Overview

A guidebook for beating the monotony of the everyday by purposefully cultivating the surprising joys that come from living an off-kilter life

It's all too easy to get caught up in the often monotonous nature of our day to day--moving from one rote task to the next, only to rinse and repeat the next day. Weirdness, however, is an easily accessible antidote to these feelings of languishing. The quirky, eccentric, and peculiar can take us out of our normal habits of thought and perception, surprising us by breaking up our routines and reminding us that there's more to life than the everyday. 
 
In How to Be Weird, Eric G. Wilson offers 99 fun and philosophically rich exercises for embracing all the weird in the world around us--taking aimless walks, creating a reverie nook, exploring the underside of bridges, making tombstone rubbings, finding your own Narnia, and more.

With brief digestible entries on how to make sense of the random, guidelines on how to defamiliarize familiar objects through meditation, and exercises for locating weird states and phenomena for ourselves, How to Be Weird is an invitation to lean into the weird and to live a fuller life.

Product Details

ISBN-13: 9780525508076
Publisher: Penguin Publishing Group
Publication date: 11/08/2022
Sold by: Penguin Group
Format: eBook
Pages: 240
File size: 13 MB
Note: This product may take a few minutes to download.

About the Author

Author Bio: Eric G. Wilson is the Thomas H. Pritchard Professor of English at Wake Forest University. He is the author of books Against Happiness: In Praise of Melancholy, an LA Times bestseller; Everyone Loves a Good Train Wreck: Why We Can’t Look Away; and Keep it Fake: Inventing an Authentic Life, as well as many other books exploring connections among literature, film, and psychology.
 

Table of Contents

Introduction xv

1 Create an Overview Effect 1

2 Encourage Moments of Yugen 3

3 Astonish Your Words 5

4 Turn This Book into a Shovel 7

5 Go Sinister 9

6 Assemble a Shadow Box 11

7 Arrange a Wunderkammer 13

8 Design a Mappa Mundi 16

9 Forge a New Identity 19

10 Pursue Astral Pareidolia 21

11 Construct a Curvilinear Terrarium 23

12 Contrive a Shrine for Colors 24

13 Quest for Your Daemon 26

14 Quiver a Witch Stick 28

15 Drink Air 30

16 Novelize a Thrift Store 32

17 Transform Trash into Art 34

18 Haunt Your Haunts 36

19 Rearrange Your Childhood Bedroom 38

20 Celebrate the Uninteresting Stuff 39

21 Get a Zero 40

22 Alienate Yourself from Yourself 42

23 Memorize a Poem Peripatetically 43

24 Comb Plato's Beard 45

25 Irritate a Narcissist 47

26 Listen to the Glass Wizard 48

27 Snort a Quarto 49

28 Fabricate a Story That Has Never Existed Before 51

29 Review Books That Do Not Exist 53

30 Imagine Your Life as a Peculiar Novel Written by a Lazy God 55

31 Crank Some Microfilm 56

32 Welcome the Earworm 59

33 Conceive a Curse Word 61

34 Hatch an Aphorism 63

35 Conjure Your Own Medieval Monster 66

36 Chinwag with Your Evil Twin 68

37 Dress Your Döppelganger 70

38 Journey to the Uncanny Valley 71

39 Consider a Victorian Doll 73

40 Pass to Narnia 74

41 Get from A to Z 76

42 Sacralize the Absurd 78

43 Do Nothing 80

44 Turn Off the Sound 82

45 List Your Top Five Weird Actors 83

46 Cop a Deadpan 84

47 Watch Strangers Watch You 86

48 Perform Dorian 88

49 Stare at Someone for a Long Time 90

50 Visit an Abandoned Building 92

51 Pen Obituaries 94

52 Rub a Tombstone 96

53 Doodle Around Your Grief 98

54 Explore Your Dark Corners 100

55 Suspend a Pomander 101

56 Attend Your High Drone 102

57 Drop Pennies to Wake Yourself Up 104

58 Decide If You Are Asleep or Awake 106

59 Scry 108

60 Cast a Magic Circle 110

61 Cut Your Own Tarot Deck 112

62 Master Legerdemain 114

63 Eat Spheroids 116

64 Fancy a Nook 118

65 Carve Soap 119

66 Mix Your Own Color 121

67 Make Ink 123

68 Inscribe Your Own Runes 125

69 Dream a Game of Surrealism 127

70 Lay Off 130

71 Save a Nihilist 131

72 Press Phosphene into Being 132

73 Hear Your Own Ears 134

74 Taxonomize Silence 136

75 Anatomize Something 137

76 Identify with Your Hydrogen 139

77 Distort Time 142

78 Collect Toadstools 145

79 Kick Over a Log 148

80 Sniff Play-Doh 150

81 Look Up 151

82 Build a Model of Your Foot 152

83 Seed a Wasteland 154

84 Compose Your Own Atlas Obscura 156

85 Speak "Takete" 158

86 Form a Word That Is What It Means 159

87 Paint Stones 161

88 Be a Prophet 162

89 Swerve 163

90 Play the Flâneur 165

91 Take Your Turn 167

92 Glance Askance 168

93 Perform the Percy Switcheroo 169

94 Spend a Day as a Termite 171

95 Frequent a Shoreline 173

96 Manufacture a Portable Door 176

97 Fear a Height 178

98 Author Your Own Lexicon 180

99 Complete a Final Project 182

Acknowledgments 183

Resources 185

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