In the third book of this illustrated middle grade series that’s The Bad Guys meets Amelia Fang, Bram and his merry gang of almost-villains participate in a school-wide sports tournament, the Gruesome Games.
Once a year, the five original founders of Villains Academy rise from their graves in honor of the Gruesome Games—a school field day unlike any other, where the aim is to prank and cheat your way to the finish line.
Werewolf Bram and his friends the Weirdoughs are determined to win so their names can be written in the Book of Bad, a record of the most wicked villains to grace the school. But when the pranks start getting out of hand and the Book of Bad is stolen, it’s up to Bram and the gang to get to the bottom of the mystery.
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Once a year, the five original founders of Villains Academy rise from their graves in honor of the Gruesome Games—a school field day unlike any other, where the aim is to prank and cheat your way to the finish line.
Werewolf Bram and his friends the Weirdoughs are determined to win so their names can be written in the Book of Bad, a record of the most wicked villains to grace the school. But when the pranks start getting out of hand and the Book of Bad is stolen, it’s up to Bram and the gang to get to the bottom of the mystery.
How to Win the Gruesome Games
In the third book of this illustrated middle grade series that’s The Bad Guys meets Amelia Fang, Bram and his merry gang of almost-villains participate in a school-wide sports tournament, the Gruesome Games.
Once a year, the five original founders of Villains Academy rise from their graves in honor of the Gruesome Games—a school field day unlike any other, where the aim is to prank and cheat your way to the finish line.
Werewolf Bram and his friends the Weirdoughs are determined to win so their names can be written in the Book of Bad, a record of the most wicked villains to grace the school. But when the pranks start getting out of hand and the Book of Bad is stolen, it’s up to Bram and the gang to get to the bottom of the mystery.
Once a year, the five original founders of Villains Academy rise from their graves in honor of the Gruesome Games—a school field day unlike any other, where the aim is to prank and cheat your way to the finish line.
Werewolf Bram and his friends the Weirdoughs are determined to win so their names can be written in the Book of Bad, a record of the most wicked villains to grace the school. But when the pranks start getting out of hand and the Book of Bad is stolen, it’s up to Bram and the gang to get to the bottom of the mystery.
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How to Win the Gruesome Games
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How to Win the Gruesome Games
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Product Details
ISBN-13: | 9781665950114 |
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Publisher: | Simon & Schuster Books For Young Readers |
Publication date: | 03/18/2025 |
Series: | Villains Academy , #3 |
Sold by: | SIMON & SCHUSTER |
Format: | eBook |
Pages: | 256 |
File size: | 134 MB |
Note: | This product may take a few minutes to download. |
Age Range: | 7 - 12 Years |
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