Is Justice Real When "Reality is Not?: Constructing Ethical Digital Environments
Is Justice Real When "Reality is Not?: Constructing Ethical Digital Environments examines how frameworks and concepts of justice should evolve in virtual worlds. Directed at researchers working in, or with an interest in virtual reality, as well as those interested in the fields of artificial intelligence and justice, this book covers research regarding impacts on human psychological states existing within alternative ethical frameworks. With chapters dedicated to behavioral impacts of virtual events, robotics and "unconscious", and human psychological states of role playing and existing, readers will be well-equipped to navigate the virtual worlds in which millions of people currently spend time. - Provides an introduction into virtual worlds in which humans increasingly spend significant time - Analyzes the psychological impact on humans of spending time in virtual worlds - Discusses ethical and justice frameworks, robotics, the psychology of role playing and future virtual worlds
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Is Justice Real When "Reality is Not?: Constructing Ethical Digital Environments
Is Justice Real When "Reality is Not?: Constructing Ethical Digital Environments examines how frameworks and concepts of justice should evolve in virtual worlds. Directed at researchers working in, or with an interest in virtual reality, as well as those interested in the fields of artificial intelligence and justice, this book covers research regarding impacts on human psychological states existing within alternative ethical frameworks. With chapters dedicated to behavioral impacts of virtual events, robotics and "unconscious", and human psychological states of role playing and existing, readers will be well-equipped to navigate the virtual worlds in which millions of people currently spend time. - Provides an introduction into virtual worlds in which humans increasingly spend significant time - Analyzes the psychological impact on humans of spending time in virtual worlds - Discusses ethical and justice frameworks, robotics, the psychology of role playing and future virtual worlds
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Is Justice Real When Reality is Not?: Constructing Ethical Digital Environments

Is Justice Real When "Reality is Not?: Constructing Ethical Digital Environments

by Katherine B. Forrest, Jerrold Wexler
Is Justice Real When Reality is Not?: Constructing Ethical Digital Environments

Is Justice Real When "Reality is Not?: Constructing Ethical Digital Environments

by Katherine B. Forrest, Jerrold Wexler

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Overview

Is Justice Real When "Reality is Not?: Constructing Ethical Digital Environments examines how frameworks and concepts of justice should evolve in virtual worlds. Directed at researchers working in, or with an interest in virtual reality, as well as those interested in the fields of artificial intelligence and justice, this book covers research regarding impacts on human psychological states existing within alternative ethical frameworks. With chapters dedicated to behavioral impacts of virtual events, robotics and "unconscious", and human psychological states of role playing and existing, readers will be well-equipped to navigate the virtual worlds in which millions of people currently spend time. - Provides an introduction into virtual worlds in which humans increasingly spend significant time - Analyzes the psychological impact on humans of spending time in virtual worlds - Discusses ethical and justice frameworks, robotics, the psychology of role playing and future virtual worlds

Product Details

ISBN-13: 9780323956215
Publisher: Elsevier Science & Technology Books
Publication date: 07/06/2023
Sold by: Barnes & Noble
Format: eBook
Pages: 300
File size: 11 MB
Note: This product may take a few minutes to download.

About the Author

Katherine B. Forrest is a former United States District Judge of the United States District Court for the Southern District of New York. Nominated by former President Barack Obama on the recommendation of U.S. Senator Charles Schumer (NY), she received her judicial commission in October 2011 and presided over several thousand cases, including more than 100 trials, and, in 2016, became chair of the Grievance Committee for the Southern District. After retiring from the federal bench, she returned to practice at Cravath, as a partner in the firm's litigation department. She is a regular technology contributor to the New York Law Journal in the area of AI and Justice; and frequently lectures in the same area. She provides annual lectures to the New York Judicial Institute and the National Judicial Institute on AI. She has spoken at the E3 conference on the topic of Virtual Reality, Ethics, and Justice. In addition, Forrest continues to practice law with a particular focus on issues in the digital environment.Jerrold Wexler is a Researcher at the Rochester Institute of Technology examining the psychology of virtual reality experiences. With certification in game design from the Rochester Institute of Technology, he has spent significant time teaching students game design and computer programming. He has a particular interest in the behavioral impacts of increasing time spent in virtual worlds.
Katherine B. Forrest is a former United States District Judge of the United States District Court for the Southern District of New York. Nominated by former President Barack Obama on the recommendation of U.S. Senator Charles Schumer (NY), she received her judicial commission in October 2011 and presided over several thousand cases, including more than 100 trials, and, in 2016, became chair of the Grievance Committee for the Southern District. After retiring from the federal bench, she returned to practice at Cravath, as a partner in the firm’s litigation department. She is a regular technology contributor to the New York Law Journal in the area of AI and Justice; and frequently lectures in the same area. She provides annual lectures to the New York Judicial Institute and the National Judicial Institute on AI. She has spoken at the E3 conference on the topic of Virtual Reality, Ethics, and Justice. In addition, Forrest continues to practice law with a particular focus on issues in the digital environment.

Table of Contents

1. Introduction2. Basic Concepts in Evolving Virtual Worlds3. Virtual Worlds Vs Reality: Behavior4. Ethical and Justice Frameworks5. Behavioral Impacts of Virtual Events6. Robotics and Synthetic Humans7. "Unconscious" AI8. The Psychology of Role Playing9. Human Psychological States of Existing10. Future Virtual Worlds

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An innovative reference on the ethics, justice and psychology of virtual experiences

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