Ludopolitics: Videogames against Control
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What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its impositions? To what extent do the technical features of videogames index our assumptions about what exists and what is denied that status? And how can we use games to identify and shift those assumptions without ever putting down the controller? "Ludopolitics" responds to these questions with a critique of one of the defining features of modern technology: the f...























