
Moral Combat: Why the War on Violent Video Games Is Wrong
256
Moral Combat: Why the War on Violent Video Games Is Wrong
256Paperback
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Overview
In family rooms across America, millions of children and teenagers are playing video games, such as Call of Duty, Halo, and Grand Theft Auto, roaming violent virtual worldswith virtual guns in their hands.
In what sometimes seems like an increasingly violent world, it’s only natural to worry about the effects of all this pixelated gore. But is that concern misplaced? Authors and psychologists Patrick M. Markey and Christopher J. Ferguson say it is.
The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn’t supported by the evidence. In fact, unlike the video gametrained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What’s more, spikes in sales of violent games actually correspond to decreased rates of violent crime.
If that surprises you, you’re not alonethe national dialogue on games and violence has been hopelessly biased. But that’s beginning to change. Scholars are finding that not only are violent games not one of society’s great evils, they may even be a force for good.
In Moral Combat, Markey and Ferguson explore how video gameseven the bloodiestcan have a positive impact on everything from social skills to stress, and may even make us more morally sensitive. Tracing the rise of violent games from arcades to online deathmatches, they have spent years on the front lines of the video game debate and now offer a comprehensive overview of the scientific research on gaming. With humor, complete honesty, and extensive research, they separate the myth from the medium.
Moral Combat is an irreverent and informative guide to the worriesand wondersof our violent virtual world.
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Product Details
ISBN-13: | 9781942952985 |
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Publisher: | BenBella Books, Inc. |
Publication date: | 03/21/2017 |
Pages: | 256 |
Sales rank: | 582,389 |
Product dimensions: | 5.90(w) x 8.90(h) x 0.80(d) |
About the Author
Table of Contents
Level 1: A Brief History of Violent Video Games
Level 2: Teaching Us to Fear
Level 3: Science Wars
Level 4: The Grand Theft Fallacy
Level 5: The Big Lie about School Shootings
Level 6: Video Game Addiction
Level 7: Strong Morals and Fit Bodies
Level 8: Achievement Unlocked
Level 9: A Strategy Guide for Parents
About the Authors