More Python Programming for the Absolute Beginner
What better way is there to learn a programming language than with a game-oriented approach? If you ask the many readers that have made this book's prequel, PYTHON PROGRAMMING FOR THE ABSOLUTE BEGINNER, a bestseller, they'll tell you - there isn't one. MORE PYTHON PROGRAMMING FOR THE ABSOLUTE BEGINNER offers readers more practice, more exercises, and slightly more advanced instruction in Python programming, all while using the game-focused examples and projects that have proven to be both effective and fun. It picks up where its prequel leaves off, addressing data structures, file handling, exceptions, object oriented programming, GUI programming, multimedia programming, name spaces, and program planning. Following a deliberate, logical progression of topics that cover increasingly complex subject matter, this is a powerful resource that will arm readers with an in-depth knowledge of the Python language.
1124341957
More Python Programming for the Absolute Beginner
What better way is there to learn a programming language than with a game-oriented approach? If you ask the many readers that have made this book's prequel, PYTHON PROGRAMMING FOR THE ABSOLUTE BEGINNER, a bestseller, they'll tell you - there isn't one. MORE PYTHON PROGRAMMING FOR THE ABSOLUTE BEGINNER offers readers more practice, more exercises, and slightly more advanced instruction in Python programming, all while using the game-focused examples and projects that have proven to be both effective and fun. It picks up where its prequel leaves off, addressing data structures, file handling, exceptions, object oriented programming, GUI programming, multimedia programming, name spaces, and program planning. Following a deliberate, logical progression of topics that cover increasingly complex subject matter, this is a powerful resource that will arm readers with an in-depth knowledge of the Python language.
24.49 In Stock
More Python Programming for the Absolute Beginner

More Python Programming for the Absolute Beginner

by Jonathan S. Harbour
More Python Programming for the Absolute Beginner

More Python Programming for the Absolute Beginner

by Jonathan S. Harbour

eBook

$24.49 

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Overview

What better way is there to learn a programming language than with a game-oriented approach? If you ask the many readers that have made this book's prequel, PYTHON PROGRAMMING FOR THE ABSOLUTE BEGINNER, a bestseller, they'll tell you - there isn't one. MORE PYTHON PROGRAMMING FOR THE ABSOLUTE BEGINNER offers readers more practice, more exercises, and slightly more advanced instruction in Python programming, all while using the game-focused examples and projects that have proven to be both effective and fun. It picks up where its prequel leaves off, addressing data structures, file handling, exceptions, object oriented programming, GUI programming, multimedia programming, name spaces, and program planning. Following a deliberate, logical progression of topics that cover increasingly complex subject matter, this is a powerful resource that will arm readers with an in-depth knowledge of the Python language.

Product Details

ISBN-13: 9781435459816
Publisher: Cengage Learning
Publication date: 08/30/2011
Sold by: CENGAGE LEARNING
Format: eBook
File size: 7 MB

About the Author

Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).

Table of Contents

Part I: MORE PYTHON CONCEPTS. 1. PYTHON HAS CLASS. 2. The Many Shapes of Polymorphic Python. 3. Willful Inheritance in Python. 4. Doing Weird Stuff with Python. Part II: DOING 2D WITH PYTHON AND PYGAME. 5. Drawing Pygame Bitmaps. 6. Animation with Pygame Sprites. 7. Scrolling the Background. 8. Collision Testing and Other Weird Things. Part III: DOING 3D WITH PYTHON AND OPENGL. 9. Rendering Stuff in the Camera's View. 10. Rendering OBJ Models. 11. Moving Objects Around. 12. Awesome Lighting Effects.
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