No Avatars Allowed: Theological Reflections on Video Games
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How can video games challenge us to think more deeply about our reality, faith, and community?
Since the advent of video games in the 1960s, they have become the common experience of everyone from Gen-X to the Millennial and post-Millennial generations. While many of today’s clergy, parishioners, and theologians grew up gaming, the church’s stance regarding video games is one of, at best, bemusement.
This book takes seriously the idea that video games can challenge us to think more deeply ...






















