Pawn Quest, book 1
Paperback
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15-year-old Ran Kenelm can fix anything! He can talk smart machines into repairing themselves. Faced with conquering his phobia for virtual reality before he can continue in school, Ran opts to escape foster care and find a job. But no one will hire him.
Hallie Pollard's rush to finish school gets sidetracked when she witnesses a bombing and, against orders, investigates its cause.
Pel Teague bikes to Dodge, on the trail of unexplained disappearances. Unbelievable disappearances. In an age w...


