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Peer-to-Peer Computing: Building Supercomputers with Web Technologies

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The Client/Server architecture for computing systems was first proposed in the late 1980s as an alternative to conventional mainframes. Processing in the mainframe quickly becomes a bottleneck in any system. Client/server models shift the processing burden to the client computer. Through workload sharing, client/server systems can improve efficiency while reducing costs.

Companies are again searching for ways to improve their processing power without further investment in new hardware and ...