Playing the Mask: Acting Without Bullshit

Playing the Mask: Acting Without Bullshit

by John Wright
Playing the Mask: Acting Without Bullshit

Playing the Mask: Acting Without Bullshit

by John Wright

Paperback

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Overview

Following the success of his book Why Is That So Funny? comes a new book on acting from John Wright. Wright is co-founder and Associate Artist of the acclaimed UK theatre company Told by an Idiot, and a co-founder of Trestle. He is an internationally renowned teacher and director and has taught workshops all over the world.

Product Details

ISBN-13: 9781854595805
Publisher: Theatre Communications Group
Publication date: 04/10/2018
Pages: 320
Product dimensions: 5.40(w) x 8.40(h) x 0.70(d)

Table of Contents

Foreword Paul Hunter xiii

Preface xv

Acknowledgements xviii

1 Raking Over a Few Gurus 1

Rules 6

The Way We Learn 7

The Dreyfus Brothers 8

Big-Boy Stan 11

Copeau and the Mask 12

The 'Ten Commandments' 13

Moshe Feldenkrais 16

In the Beginning was the Mask … 18

The Handkerchief Game 19

The Spectacles Game 21

The Tomato-Sandwich Incident 27

'The Holy Trinity' 32

'Have nothing to remember' 33

'Finding the game' 38

'Suck it and see' 43

The Only Rule of Theatre 45

2 When the Whole Face is Covered: Playing Full-Mask 47

Ko-omote 49

How Masks Work 51

The Face-Match Game 55

The Eyes or Mouth Debate 56

The Smile Game 58

Trigger-Lines 59

Project Bali 60

Woman About To Do Something 64

The Politics of Beauty 67

The Quest for Symmetry 69

Playing Neutral 70

Playing Tag 70

The Heavy-Arms Game 73

Where Sculpture and Acting Meet 74

The Pygmalion myth 76

The Innocent 78

The Archetype of Play 80

Playing an Impulse 81

The Shoe Game 81

Playfulness 84

My Great Gaffc 85

The Mechanics of Play 86

The Innocent's Game 86

Nice-but-Dim 90

The Play Game 91

The Determined Heron 93

The Paper-Bag Game 94

The Flirting Game 95

The Presents Game 97

Counter-Mask (I) 100

A Difficult Commission 102

Woman About To Be Hero 103

Composite Types 104

The Physiognomy Game 104

The Hero 108

Pure Types and Composite Types 110

A Break with Tradition 113

The Back-to-Back Game 114

Playing Blind 114

The Morning-After-the-Night-Before Game 119

3 When Part of the Face is Covered: Playing Half-Mask 121

Arlecchino 123

The Arlecchino Mask 125

The Powerhouse of the Mask 126

The Half-Mask Face-Match Game 129

The Prompting Game 130

The Rhythm Game 133

Animal Motifs 134

Playing the Provocateur 136

The Slapstick Game 136

The Dog-Training Game 138

Direct Provocation 140

The Blocking Game 141

The Dog-Handler Game 142

Mr Magoo (The Modern Half-Mask) 145

Modern Half-Masks and Connected Speech 149

The Speech-Impediment Game 152

The Expert Game 153

Mutual Provocation 154

Man Trying To Be Nice (Balinese Bondres) 157

Counter-Mask (2) 159

The Lying Game 162

Between the Shape and the Person 163

The Red Nose (The Smallest Mask in the World) 166

The Blood Orange Story 167

The Nose Incident 168

The Big Lesson 170

A Little Neutral Mask for the Clown 175

The Stopping-and-Starting Game 175

The Horizon Game 177

The Inappropriate-Text Game 179

4 When the Mask Becomes a Thought: Archetypal Masks 181

The Trickster 185

The Archetype Game 186

Mirror Neurons 188

The Trickster's Game 191

A List of Masks and Their Trigger-Lines 192

The Trigger-Line Game 193

'Persona' and 'Character' 194

Man About To Be Hero 197

The Hero 199

The Persona Game 201

Ninian's Archetypal Masks 202

The Fool 206

The Fool's Game 207

The Victim 209

The Victim's Game 210

The Game of Chase 211

Topping-It Game 211

The Child 213

The Child's Game 214

The Virgin 216

The Virgin's Game 218

The Mother 219

The Mother's Game 221

The Huntress 223

The Huntress's Game 225

The Ogre 226

The Ogre's Game 227

The Crone 228

The Crone's Game 230

The Hermit 231

The Hermit's Game 233

The Devil 236

The Devil's Game 237

The Size Game 239

5 When the Text Becomes a Mask 241

Lady Macbeth in Feathers 243

The Tape Game 246

The Interloper 247

The first version 248

The Positive-Feedback Game 249

The second version 250

Coping with the Gap 251

The third version 252

The fourth version 254

The Choice of Text 256

Listening 257

The Listening Game 258

The Scarf Game 259

The Liking-and-Loathing Game 261

The Opposites Game 262

Using Archetypes 264

An Afternoon with the Macbeths 264

Playing Blind and the Tape Game 266

Romeo as The Devil 268

Simple Provocations 269

Using Half-Masks 271

The Grunting-and-Heavy-Breathing Game 272

Using Neutral Mask 275

The Times-Table Game 276

Angles of Expression 279

Using Clown 281

Finding the Game 282

The Pause Game 284

In Conclusion: Something for Tomorrow 289

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