Retribution Falls

Retribution Falls

by Chris Wooding

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Overview

Sky piracy is a bit out of Darian Frey’s league. Fate has not been kind to the captain of the airship Ketty Jay—or his motley crew. They are all running from something. Crake is a daemonist in hiding, traveling with an armored golem and burdened by guilt. Jez is the new navigator, desperate to keep her secret from the rest of the crew. Malvery is a disgraced doctor, drinking himself to death. So when an opportunity arises to steal a chest of gems from a vulnerable airship, Frey can’t pass it up. It’s an easy take—and the payoff will finally make him a rich man.

But when the attack goes horribly wrong, Frey suddenly finds himself the most wanted man in Vardia, trailed by bounty hunters, the elite Century Knights, and the dread queen of the skies, Trinica Dracken. Frey realizes that they’ve been set up to take a fall but doesn’t know the endgame. And the ultimate answer for captain and crew may lie in the legendary hidden pirate town of Retribution Falls. That’s if they can get there without getting blown out of the sky.

Product Details

ISBN-13: 9780345522511
Publisher: Random House Publishing Group
Publication date: 04/26/2011
Series: Tales of the Ketty Jay Series , #1
Pages: 480
Sales rank: 298,810
Product dimensions: 5.50(w) x 8.10(h) x 1.30(d)

Read an Excerpt

Chapter One



Lawsen Macarde-A Question of Probabilities-

Frey's Cutlass-New Horizons

The smuggler held the bullet between thumb and forefinger, studying it in the weak light of the storeroom. He smiled sourly.

"Just imagine," he said. "Imagine what this feels like going through your head."

Grayther Crake didn't want to imagine anything of the sort. He was trying not to throw up, having already disgraced himself once that morning. He glanced at the man next to him, hoping for some sign that he had a plan, some way to get them out of this. But Darian Frey's face was hard and showed nothing.

Both of them had their wrists tied together, backs against the damp and peeling wall. Three armed thugs ensured they stayed there.

The smuggler's name was Lawsen Macarde. He was squat and grizzled, hair and skin greasy with a sheen of sweat and grime, features squashed across a face that was broad and deeply lined. Crake watched him slide the bullet into the empty drum of his revolver. He snapped it shut, spun it, then turned toward his audience.

"Do you think it hurts?" he mused. "Even for a moment? Or is it all over-bang!-in a flash?"

"If you're that curious, try it out on yourself," Frey suggested.

Macarde hit him in the gut, putting all of his considerable weight behind the punch. Frey doubled over with a grunt and almost went to his knees. He straightened with some effort until he was standing again.

"Good point," he wheezed. "Well made."

Macarde pressed the muzzle of the revolver against Crake's forehead and stared at Frey.

"Count of three. You want to see your man's brains all over the wall?"

Frey didn't reply. Crake's face was gray beneath his close-cropped blond beard. He stank of alcohol and sweat. His eyes flicked to the captain nervously.

"One."

Frey showed no signs of reacting.

"I'm just a passenger!" Crake said. "I'm not even part of his crew!" His accent betrayed an aristocratic upbringing that wasn't evident from his appearance. His hair was scruffy, his boots vomit-spattered, his greatcoat half unbuttoned and hanging open. He was near soiling himself with fear.

"You have the ignition code for the Ketty Jay?" Macarde asked him. "You know how to fire her up and get her flying?"

Crake swallowed and shook his head.

"Then shut up. Two."

"Nobody flies the Ketty Jay but me, Macarde. I told you that," Frey said. His eyes flickered restlessly around the storeroom. Cloud- muffled sunlight drifted in through horizontal slits high up on one stone wall, illuminating rough-hewn hemp sacks, coils of rope, wicked- looking hooks that hung on chains from the ceiling. Chill shadows cut deep into the seamed faces of Macarde and his men, and the air smelled of damp and decay.

"Three," said Macarde, and pulled the trigger.

Click.

Crake flinched and whimpered as the hammer fell on an empty chamber. After a moment, it sank in: he was still alive. He let out a shuddering breath as Macarde took the gun away, then cast a hateful glare at Frey.

Frey's expression was blank. He was a different person from the man Crake had known the night before. That man had laughed as loud as Malvery and made fun of Pinn with the rest of them. He told stories that had them in stitches and drank until he passed out. That man, Crake had known for almost three months. That man, Crake might have called a friend.

Macarde studied the pistol theatrically. "Five chambers. One down. Think you'll be lucky again?" He put the muzzle back to Crake's forehead.

"Oh, please, no," Crake begged. "Please, please, no. Frey, tell him. Stop playing around and just tell him."

"One," said Macarde.

Crake stared at the now-stranger to his right, his eyes pleading. No doubt about it, it was the same man. There were the same wolfishly handsome features, the same unkempt black hair, the same lean frame beneath his long coat. But the spark in his eyes had gone. There was no sign of the ready, wicked smile that usually lurked at the corner of his mouth.

He wasn't going to give in.

"Two."

"Please," he whispered. But Frey just looked away.

"Three."

Macarde paused on the trigger, waiting for a last-moment intervention. It didn't come.

Click.

Crake's heart leaped hard enough to hurt. He let out a gasp. His mouth was sticky, his whole body was trembling, and he desperately wanted to be sick again.

You bastard, he thought. You rot-hearted bastard.

"Didn't think you had it in you, Frey," Macarde said, with a hint of admiration in his voice. He thrust the revolver back into a holster somewhere amid the motley of battered jackets that he wore. "You'd let him die rather than give up the Ketty Jay? That's cold."

Frey shrugged. "He's just a passenger." Crake swore at him under his breath.

Macarde paced around the storeroom while a rat-faced thug covered the prisoners with the point of a cutlass. The other two thugs stood in the shadows: an enormous shaven-headed bruiser and a droop-eyed man wearing a tatty knitted cap. One guarded the only exit, the other lounged against a barrel, idly examining a lever-action shotgun. There were a dozen more like them downstairs.

Crake clawed at his mind for some way to escape. In spite of the shock and the pounding in his head, he forced himself to be rational. He'd always prided himself on his discipline and self-control, which only made the humiliation of the last few moments harder to bear. He'd pictured himself displaying a little more dignity in the face of his own extinction.

Their pistols had been taken after they were found at the inn, snoring drunk at the table. Macarde had taken Frey's beautiful cutlass-my cutlass, Crake thought bitterly-for his own. Now it hung tantalizingly from his belt. Crake noticed Frey watching it closely.

What of Malvery and Pinn? They'd evidently wandered off elsewhere in the night to continue their carousing, leaving their companions to sleep. It was simply bad luck that Macarde had found him and Frey, tonight of all nights. A few more hours and they'd have been out of port and away. Instead, they'd been dragged upstairs-pausing only for Crake to be sick on his own feet-and bundled into this dank storeroom, where an anonymous and squalid death awaited them if Frey didn't give up the ignition codes for his aircraft.

I could be dead, Crake thought. That son of a bitch didn't do a thing to stop it.

"Listen," said Macarde to Frey. "Let's be businessmen about this. We go back, you and I. Worked together several times, haven't we? And even though I came to expect a certain sloppiness from you over the years-late delivery, cargo that wasn't quite what you promised, that sort of thing-you never flat-out screwed me. Not 'til now."

"What do you want me to say, Macarde? It wasn't meant to end up this way."

"I don't want to kill you, Frey," said Macarde in a tone that suggested the opposite. "I don't even want to kill that milksop little pansy over there. I just want what's mine. You owe me an aircraft. I'll take the Ketty Jay."

"The Ketty Jay's worth five of yours."

"Well, consider the difference as the price of me not cutting off your balls and stuffing them in your ears."

"That's fair," conceded Frey.

"That aerium you sold me was bad stuff. Admit it."

"What did you expect for that price?"

"You told me it came straight from the refinery. What you sold me was so degraded it wouldn't have lifted a biscuit, let alone twenty tons of aircraft."

"Sales patter. You know how it is."

"It must have been through the engines of every freebooter from here to the coast!" Macarde growled. "I'd have got better quality stuff siphoning it off the wrecks in a junkyard!"

Crake gave Frey a fleeting look of guilt. "Actually," grinned Frey, "it'd have been about the same."

Macarde's punch came blindingly fast, snapping Frey's head back so it cracked against the wall. Frey groaned and put his hands to his face. His fingertips came away bloody from a split lip.

"Little less attitude will make this all go a lot smoother," Macarde advised.

"Right," said Frey. "Now you listen. If there's some way I can make this up to you, some job I can do, something I can steal, whatever you want . . . well, that's one thing. But you will never get my craft, you hear? You can stuff whatever you like in my ears. The Ketty Jay is mine."

"I don't think you're in much of a position to negotiate," Macarde said.

"Really? 'Cause the way I see it, the Ketty Jay is useless without the ignition code, and the only one who knows it is me. That puts me in a pretty strong position as long as I don't tell you."

Macarde made a terse gesture toward Droop-Eye. "Cut off his thumbs."

Droop-Eye left his shotgun atop the barrel he'd been leaning on and drew a dagger.

"Whoa, wait!" said Frey quickly. "I'm talking compensation. I'm talking giving you more than the value of your craft. You cut off my thumbs and I can't fly. Believe me, you do that and I take the code to my grave."

"I had five men on that craft," said Macarde, as Droop-Eye came over. "They were pulling up out of a canyon. I saw it. The pilot tried to get the lift and suddenly it just wasn't there. Bad aerium, see? Couldn't clear the lip of the canyon. Tore the belly off, and the rest of it went up in flames. Five men dead. You going to compensate me for them too?"

"Listen, there's got to be something you want." He motioned suddenly at Crake. "Here, I know! He's got a gold tooth. Solid gold. Show them, Crake."

Crake stared at the captain in disbelief.

"I don't want a gold tooth, Frey," said Macarde patiently. "Give me your thumbs."

"It's a start!" Frey cried. He glared hard and meaningfully at Crake. "Crake, why don't you show them your gold tooth?"

"Here, let us have a look," Rat said, leaning closer to Crake. "Show us a smile, you little nancy."

Crake took a deep, steadying breath and gave Rat his most dazzling grin. It was a picture pose he'd perfected in response to a mortifying ferrotype taken by the family photographer. After that, he vowed he'd never be embarrassed by a picture again.

"Hey! That's not half bad," Rat commented, peering at his reflection in the shiny tooth. And Crake grinned, harder than he'd ever grinned in his life.

Droop-Eye pulled Frey away from the wall, over to a set of cobwebbed shelves. He swept away a few empty jars with his arm and then forced Frey's bound hands down onto the shelf. Frey had balled his fists and was refusing to extend his thumbs. Droop-Eye hammered him in the kidney, but he still held fast.

"What I'm saying, Macarde, is that we can both come out ahead," Frey argued through gritted teeth. "We'll work off the debt, me and my crew."

"You'll be halfway to New Vardia the second I take my eyes off you," Macarde replied.

"What about collateral? What if I leave you one of the fighters? Pinn has a Skylance; that thing's faster than greased owl shit. You ought to see it go!"

Droop-Eye drove a knee into his thigh, making him grunt, but Frey still wouldn't extend his thumbs. The thug by the door smirked at his companion's attempts to make Frey cooperate.

"Here, listen!" Rat shouted. Everyone stopped and turned to look at him, surprised by the volume of his voice. A strange expression crossed his face, as if he was puzzled to find himself the center of attention. Then it disappeared beneath a dawning revelation.

"Why don't we let them go?" he suggested.

Macarde gave him a reptilian glare. "What?" he said slowly.

"No, wait, hear me out," said Rat, with the attitude of one caught up in an idea so brilliant that it would require careful explanation to his benighted audience. "I mean, killing 'em won't do no good to us. They don't look like they've got a shillie to their name anyways. If we let 'em go, they could, you know, spread the good word and stuff: 'That Lawsen Macarde is a reasonable man. The kind of man you can do business with.' "

Macarde had been steadily reddening as Rat's speech went on, and now his unshaven jowls were trembling with fury. Droop-Eye and Bruiser exchanged wary glances. Neither of them knew what had possessed their companion to pipe up with his opinion, but they both knew the inevitable outcome. Macarde's hand twitched toward the hilt of Frey's cutlass.

"You should listen to the man," said Crake. "He talks a lot of sense."

Macarde's murderous gaze switched to Crake. Absurdly, Crake was still smiling. He flashed his toothy grin at Macarde now, looking for all the world like some oily salesman instead of a man facing his imminent demise.

But then Macarde noticed something. The anger drained from his face and he craned in to look a little closer.

"That's a nice tooth," he murmured.

Yes, keep looking, you ugly bag of piss, Crake thought to himself. You just keep looking.

Macarde's eyes glazed over, mesmerized. Crake directed every ounce of his willpower at the smuggler. Your man's idea isn't so bad, when you think about it. A show of generosity now will only increase your standing in the eyes of your customers. They'll come flocking with their deals, offering the best cuts for the privilege of working with you. You'll own this town!

But Macarde was smarter than Rat. The tooth worked only on the weak- minded. He was resisting; Crake could see it on his face. Even bewitched as he was by the tooth, Macarde sensed that something was amiss.

A chill spread through Crake's body, something icier and more insidious than simple fear. The tooth was draining him. Hungover and weak as he was, he couldn't keep up the fight for long, and he'd already used his best efforts on Rat.

Give it up, he silently begged Macarde. Just give it up.

Then the smuggler blinked, and his gaze cleared. He stared at Crake, shocked. Crake's grin faded slowly.

"He's a daemonist!" Macarde cried, then pulled the pistol from his holster, put it to Crake's head, and pulled the trigger.

Click.

Macarde was as surprised as Crake was. He'd forgotten that he'd loaded his pistol with only a single bullet. There was an instant's pause, then everything happened at once.

Frey's cutlass flew out of Macarde's belt, leaping ten feet across the room, past Droop-Eye and into the captain's waiting hands. Droop- Eye's final moments were spent staring in incomprehension as Frey drove the cutlass double-handed into his belly.

Macarde's bewilderment at having his cutlass stolen by invisible hands gave Crake the time he needed to gather himself. He drove a knee hard into the fat man's groin. Macarde's eyes bulged and he staggered back a step, making a faint squealing noise like a distressed piglet.

His hands still bound, Crake wrestled the revolver from Macarde's beefy fingers just as Rat shook off the effects of the tooth and drew his own cutlass back for a thrust. Crake swung the gun about and squeezed the trigger. This time, the hammer found the bullet. It discharged point-blank in Rat's face, blowing a geyser of red mist from the back of his skull with a deafening bang. He tottered a few steps on his heels and collapsed onto a heap of rope.

Macarde was stumbling toward the door, unwittingly blocking Bruiser's line of fire. As the last thug fought to get an angle, Frey dropped his cutlass, darted across the room, and scooped up the lever-action shotgun that Droop-Eye had left on the barrel. Bruiser shoved his boss behind him to get a clear shot at Crake and succeeded only in providing one for Frey, who unloaded the shotgun into his chest with a roar.

In seconds, it was over. Macarde had gone. They could hear him running along the landing outside, heading downstairs, shouting for his men. Frey shoved the shotgun into his belt and picked up his cutlass.

"Hold out your hands," he said to Crake. Crake did so. The cutlass flickered, and his bonds were cut. He tossed the cutlass to Crake and held out his own hands.

"Now do me."

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Retribution Falls 4.3 out of 5 based on 0 ratings. 48 reviews.
Anonymous More than 1 year ago
Okay. Stop me if you've heard this one. The captain of a ship has a bad experience while working on the front lines of the last great war. Taking the ship he owns, he puts together a crew to make some money. This crew includes the stoic survivor of the captain's war experience, the high society type cut off from his resources and on the run from the law, the woman with amazing abilities and a mysterious past, the incredible pilot with minimal combat skills, and the public relations expert that isn't being paid to talk pretty. Together, they take on any job that comes their way, from honest work to occasional piracy. And rarely do their plans ever go smoothly. For a series I've never read before, from an author I haven't read before, in a genre I don't think I've ever read before, there was a lot here that was very familiar. But familiar in a good way, I think. There are very few occaions that I can think of where something in this book is an exact duplicate of something from another source with the serial numbers filled off. About the closest it comes to that is limited to just once scene. And the world itself is different enough, with its strange mix of magic and science, that it feels like you are reading something new. I'm looking forward to reading the rest of the series.
Anonymous More than 1 year ago
Great steampunk fantasy. A little complex at times, but that's alright. Harkins and Silo rule…can't wait to read The Black Lung Captain!
Anonymous More than 1 year ago
Like nothing I've read before. The moment I picked this up, I couldn't put it back down. My favorite from Chris Wooding
Anonymous More than 1 year ago
Great characters that are just so unique you gotta love them. A most excellent steam punk adventure. I recommend reading this book with great enthusiasm.
saltmanz on LibraryThing More than 1 year ago
Let me just state right off the bat: this is a great book. I'd heard good things about this series, and with its impending stateside release I was fortunate enough to snag a review copy through LibraryThing's Early Reviewers program.Retribution Falls is the first of the Tales of the Ketty Jay, which chronicle the adventures of Captain Darian Frey and his airship, the Ketty Jay, and its crew of mercenaries. The setting has a light steampunk flavor, and takes place in what I presume is the distant future (my own theory, based on the game of "Rake" being described as a variant of poker.) Or it could be some created fantasy world. It's not important.What's important is this: Frey and his crew take on a job that seems too good to be true. Guess what they discover? Yeah, it is. Soon Frey finds himself framed for murder, and the Ketty Jay is on the run from both the Navy and the queen pirate of the Vardian skies herself, Trinica Dracken.For the most part, the plot moves along briskly, focusing on the action. Indeed, the book starts off in media res with Frey and his companion Grayther Crake captured at gunpoint. And there are a couple of nice twists and turns to keep the reader on his/her proverbial toes. But it's the characters that bring the story to life. All of Frey's crew—and Frey himself—are each and all running from something. Everyone has demons in their pasts. Some are common knowledge, but doled out to the reader at a nice pace. Others are kept secret from both the reader and the other characters. Wooding does an admirable job of withholding these secrets, then waiting until the perfect moment to drop a bombshell.In all, Retribution Falls is a blast; an action-packed tale with great characters. I'm definitely looking forward to future volumes. Recommended to all sci-fi/fantasy fans. [4 out of 5 stars]
GirlMisanthrope on LibraryThing More than 1 year ago
This was FUN. Pure swashbuckling, rollicking, action-packed FUN. The other reviewers who note that it feels like Joss Whedon's Firefly are dead on and I agree with the dash of Pirates of the Caribbean, too.A motley crew of air pirates come together when they each have no where else to go. They flee from port to port as they burn their bridges with drunkenness, mayhem, murder. Then Captain Frey is given an offer he cannot refuse, leading them all on a briskly-paced adventure with plenty of twists.The world-building is excellent. Yes, you will echoes of Firefly, Indiana Jones, Star Wars, and Pirates of the Caribbean, BUT Wooding builds his own unique world of politics, religion, travel (all by airship), culture, and monsters. I'm thrilled that this will be a series.His character-building is well done, too. Each member of the crew has a sordid past and Wooding doles these stories throughout the narrative flawlessly--these flashbacks fit right in without awkwardness and are spaced throughout the book. These characters are flawed, righteous, and funny. George Lucas created such an unlikely group with Han, Luke, C3PO, R2D2 and Chewbacca and Wooding himself has done this with Bess, Crake, Frey, Pinn, Silo and Jez. I enjoyed his character's first names: Jezebeth, Bessendra, Darian,Grayther, Trinica, Fredger, Amalicia, Kedmund to name a few. Just cool. And then there are the ship names....more cool!Pick this up for a reading adventure.
RBeffa on LibraryThing More than 1 year ago
Two words - BIG FUN. Honestly. I just finished reading Retribution Falls, which I had received as an early reviewer book. It sounded great from the blurbs and it delivered. I've told both my wife and daughter "You have to read this." It is an adventure story with a lot of heart and emotion, and individual tales within the big story that endear you to the cast of characters, almost all of whom are misfits and rogues. Now that I've finished it I am ready to read it through right again. One cannot deny the influence of television and films on this book, most notably Joss Whedon's Firefly. I see that many other reviewers have mentioned this. The impression is quickly formed within the first couple dozen pages. In fact, when we are first introduced to the airship Ketty Jay and some of the crew, my mind's eye saw Serenity sitting on the tarmac. This is by no means a clone of the Firefly series, however. It is a well told action adventure with a good cast of rogues and a lot of characters that really catches you. It is more "piratey" than Firefly by good measure, and the tale and backstories are good. I hate to use the word breathless to describe the pace of the novel, but much of it is something like that. We grow rather quickly to like the characters, especially Captain Darian Frey.A minor quibble, but I could have used a good map at the front of the book to refer to now and then. I am looking forward to future books by this author. I've nudged my rating up to 4 stars, which is usually reserved by myself for well above average novels. It maybe isn't quite that good ... but maybe it is. Recommended, especially for adventure fans.
ranaverde on LibraryThing More than 1 year ago
Retribution Falls is a cheerful romp in the spirit of a Patrick O'Brien novel crossed with an airship pirate story. The characters are types, but they are drawn entertainingly, with enough quirky details to elevate them above the average renditions. There's the troubled but evolving captain, the steadfast mechanic, the drunken ship's doctor, the navigator with a secret, the aristocrat fleeing a dark past, a couple of daredevil pilots, a mysterious golem, an enchanted cutlass, and a grouchy ship's cat. Toss these folks into the midst of high political intrigue and the workings out of personal revenge, add in some mysterious mountains and a hidden pirate base, and there you go. It's not high literature, but it's a grand way to kill a few hours.
klh on LibraryThing More than 1 year ago
I bought this because the airship-based world sounded interesting and I thought there would be a fair bit of humor. Wasn't all that funny, but there was humor and the mood is mostly light. The way the airships work is innovative, as is the idea of a world and society without a basis in surface travel. More magic than I generally care for, but less than your average swords and capes dreck. I put it aside after reading a hundred or so pages, thinking I'd probably not finish it. Picked it up again later and was slowly drawn in. The tale overall is like a steampunk version of the (beloved) Firefly TV series, but not as smart. A very effective device was that the author didn't reveal the back-stories of several 'minor' characters until crucial points in the last third of the book. Some linguistic and naming cleverness here and there helped.
JessiAdams on LibraryThing More than 1 year ago
I feel like anyone who enjoys the Scott Lynch book [The Adventures of Locke Lamora] would enjoy this book, too. Its the same type of adventure story involving a misfit group of people. Once in a great while it has laugh-out-loud moments, but it lives more in the range of snarky humor that draws a smile out here and there. Personally, I really enjoyed the book.
keristars on LibraryThing More than 1 year ago
As an over-the-top super manly sci-fi western pirate steampunk cliché storm, Retribution Falls is the best ¿ at least for the first half. It never stops being an enjoyable book, but about the middle of the book, the delightful cheeziness that I loved so much sobered up and turned into more of a straightforward adventure tale.There's a lot to be said for books which are completely predictable in plot but play with those expectations and indulge in playing them out in the most over-the-top manner possible. I happen to love them. So I was a little bit disappointed when Retribution Falls stepped away from that point and turned towards a more serious story. But, at the same time, I'm not a regular reader of Western sci-fi/fantasy, so maybe I was missing something in the latter part of the novel. It seemed a bit too dedicated to trying to humanise the characters and show that they have some redeeming qualities, thanks to backstories, when I was content to be reading about a crew of unlikable, unsavory types that were ready to ditch each other at the first sign of danger to themselves.Unless it falls into my lap, I'm not sure that I would read the sequel. I like how this book ties itself up, and I found it to be a completely satisfactory end. Plus, there's the whole fact that I fear the sequel would be too serious.I feel like I could easily analyse much of the plot and setting from a literary criticism perspective, but at the same time, I think that would do a disservice to the book, as it really doesn't seem like Wooding meant it to be a serious novel and instead a parody of sorts. But once the story turned away from the trope storms, and I found myself having to take the characters and their actions seriously, I was a little bothered by a lot of the behavior and language — it felt a little too sexist, a little too racist, and blithefully unaware of how uncomfortable it was. Before that point, though, I loved the book, and it was wonderful. After that point, it was still an enjoyable story, but I would have preferred it to remain more of a parody of itself.
Anonymous More than 1 year ago
Will buy another from this author.
Anonymous More than 1 year ago
Thoroughly recommend
DavidWiley More than 1 year ago
It all started with an article I ran across on Twitter with 5 recommended Steampunk books to read. While the other four books on the list sounded good, this one had me hooked as soon as it was described as “Steampunk for fans of the TV show Firefly” or something along those lines. And let me tell you, I am a huge fan of Whedon’s Firefly. While I’m still waiting with the army of Browncoats for a Season 2 to get announced, I thought I might as well take some time and get my hands on a copy of this book to see how it stacks up. The bad news: it isn’t Firefly. I don’t think it was ever meant to be, but it has a lot of things in it that certainly remind me of that beloved show and that is a good thing. Comparing this book to that show would be an injustice, one I will try hard to avoid. The book should be judged for what it is. And this book is, at the end of the day, a great book. It has a great crew aboard the Ketty Jay, each one with a secret that is being kept from the rest of the crew. The dynamics between the crew members is easily the highlight of the book. That was one of the things that made Firefly memorable as well, so this is where I believe at least part of the idea of touting it as a Steampunk Firefly came about. There are plenty of twists, as well as back story reveals, that keep everything interesting. It was a difficult book to put down. the only caution is that there are plenty of unsubtle innuendos and profanities that would make this book unsuitable for a younger crowd. Who should read this book? If you like Steampunk, motley crews, airships, pirates, heists, airship battles, betrayal, scenes of Russian roulette, golems, intricate schemes, witty banter, poker references or Firefly you will probably enjoy this book.
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Retribution Falls is my second favorite book of all time and the series as a whole is my absolute favorite!
Anonymous More than 1 year ago
This is a fun and exciting book with memorable characters and high adventure. A great read.
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This is like the love child of Robert Louis Stevenson and and top-self scifi author today. Def. A need for everyones personal collection