Table of Contents
1 The Short Sim: A Game Changer
2 Short Sim Example: Be a Hacker
3 Seven Short Sim Design Principles
4 Planning Assumptions and Expectations
5 Identify the Audience and Broad Topic Parameters
6 Research, Including Subject Matter Expert Interviews
7 Blocking Out a Simple Short Sim ⇨
8 Getting Feedback
9 Types of Short Sims
10 Coaches, Settings, and the Value of Efficiency
11 Examples of Inculcating New Ways of Thinking
12 On Levels
13 Case Study: Creating a Short Sim Lab on Demand Curves
14 Short Sim Example: Carpool (And Techniques to Align Behaviors in a Sim to Real-World Behaviors)
15 Introduction to Advanced Universal Techniques
16 Example: Learning Curves with Complex Topics
17 Role-Plays, from Simple to Complex
18 Example: Openish-Ended Labs Around Supply and Demand
19 Examples of Sandboxes and Other Exploration of Interesting Systems
20 Endings
21 Assessments and Measuring Learning and Engagement
22 Case Study: Creating a Simple Business Simulator
23 Conclusion
Appendix 1: Text Style Guide
Appendix 2: Examples of Learning Goals and Program Goals
Appendix 3: Broad List of Possible Subject Matter Expert Questions
Appendix 4: Be a Hacker Walk-Through
Appendix 5: Short Walk-Through of Visual Problem Identification
Appendix 6: Simple Business Simulator Walk-Through