Small acts of mercy can have epic consequences…
Draius is no trained spy. Despite that, her king and cousin Perinon sends her on a mission into Groyga to secretly retrieve a stolen Kaskea shard. Although successful, she attracts the attention of the power-hungry Lord Endigala, who plans an invasion of Tyrra. Trapped in enemy territory and on the run, she faces imprisonment and torture. Keeping by her code of honor and merciful nature, she makes both enemies and allies as she flees north to Kitarra, hoping for asylum.
In Tyrra, King Perinon battles death magic within his own court. When a 500-year-old necromantic spell usurps the shared soul of the Phrenii, the elementals disappear. All written records and adult recollection of them are wiped out. Tyrran children strive to keep their memories of the creatures alive, while souls of the recently departed walk the streets—without the Phrenii, they can never attain the stars.
Tyrra needs Draius and her fellow Kaskea bearers. They may hold the key to remaking the Phrenii, but they’re scattered across the mapped world, fighting their own battles against necromancy.
“A lavish blend of urban crime and high fantasy.” —Kirkus Reviews on Book One of The Broken Kaskea Series, A Charm for Draius.
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Table of Contents
Table of Contents
Chapter 1: Duty
Chapter 2: On the Run
Chapter 3: The Fate of Spies
Chapter 4: Best Laid Plans
Chapter 5: Fate and Fault
Chapter 6: Desperate Measures
Chapter 7: Headaches and Hostages
Chapter 8: Waiting
Chapter 9: The Desert Wind
Chapter 10: Family Duties
Chapter 11: Pigeons
Chapter 12: Night Terrors
Chapter 13: The Duke and the Councilman
Chapter 14: Treason
Chapter 15: Flight
Chapter 16: Breaking Point
Chapter 17: The Fevers Return
Chapter 18: A Royal Line Ends
Chapter 19: Alone Among Strangers
Chapter 20: Treacheries
Chapter 21: The Devastation of Betarr Kain
Chapter 22: The Politics of War
Chapter 23: The Broken Kaskea
Chapter 24: Remade From Starlight
Chapter 25: Lull Before the Storm