Tabletops - Horizontal Interactive Displays / Edition 1

Tabletops - Horizontal Interactive Displays / Edition 1

by Christian Mïller-Tomfelde
ISBN-10:
1849961123
ISBN-13:
9781849961127
Pub. Date:
05/06/2010
Publisher:
Springer London
ISBN-10:
1849961123
ISBN-13:
9781849961127
Pub. Date:
05/06/2010
Publisher:
Springer London
Tabletops - Horizontal Interactive Displays / Edition 1

Tabletops - Horizontal Interactive Displays / Edition 1

by Christian Mïller-Tomfelde

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Overview

The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a “table”, but now in the mathematical sense, showing, e. g. , the budget of a project. Then, we have a “table” on the table. Most often, the computer-generated contents are subject of frequent changes or dynamic in nature. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled. At the same time, it is desirable to maintain the inherent features and affordances of working with the objects and the contents while sitting or standing around a table. Electronic Meeting Rooms On the basis of these and other elaborate considerations, we started to design in 1992/1993 an electronic meeting room in Darmstadt at GMD-IPSI (later Fraunhofer IPSI). The setup of our custom-built DOLPHIN-System consisted of a “traditional” large rectangular wooden table with four physically integrated workstation-like computers with at screens. This set-up was complemented by linking a large ver- cal pen-operated interactive display, at that time the first LiveBoard outside of Xerox PARC (two of which I was able to get to Darmstadt after my stay at Xerox PARC in 1990).

Product Details

ISBN-13: 9781849961127
Publisher: Springer London
Publication date: 05/06/2010
Series: Human-Computer Interaction Series
Edition description: 2010
Pages: 458
Product dimensions: 6.30(w) x 9.20(h) x 0.90(d)

About the Author

Christian Müller-Tomfelde is a researcher at the Network Technologies Laboratory of the CSIRO ICT Centre in Sydney. His expertise lies in the research area of Human Computer Interaction and Virtual and Hybrid Environments focussing on the support of co-located and remote collaboration support. His interests also include novel forms of interaction, multimodal interaction such as sound feedback. After finishing his studies in electrical engineering at the University of Hamburg-Harburg, he worked at the Center for Art and Media Technology (ZKM) in Karlsruhe. In 1997 he joined the GMD-IPSI's division AMBIENTE "Workspaces of the Future" in Darmstadt/Germany. He was involved in the i-LAND project and in the design of the roomware components of the first and second generations. In his dissertation he explored new forms of audio feedback for the collaborative interaction in hybrid, next generation work environments. As a post-doctoral fellow Christian was investigating aspects of Human Computer Interaction in virtual haptic environments. Now Christian is leading national research projects in distributed collaboration and for interactions on large high-resolution displays and in Multi-Display Environments within the CSIRO.

Table of Contents

1 Introduction: A Short History of Tabletop Research, Technologies, and Products Christian Müller-Tomfelde Morten Fjeld 1

Part I Under Tabletops

2 Building Interactive Multi-touch Surfaces Johannes Schöning Jonathan Hook Tom Bartindale Dominik Schmidt Patrick Oliver Florian Echtler Nima Motamedi Peter Brandl Ulrich von Zadow 27

3 From Table-System to Tabletop: Integrating Technology into Interactive Surfaces Andreas Kunz Morten Fjeld 51

4 High-Resolution Interactive Displays Mark Ashdown Philip Tuddenham Peter Robinson 71

5 Optical Design of Tabletop Displays and Interactive Applications Yasuaki Kakehi Takeshi Naemura 101

6 Hand and Object Recognition on Liquid Crystal Displays Hideki Koike Toshiki Sato Wataru Nishikawa Kentaro Fukuchi 131

Part II On and Above Tabletops

7 Augmenting Interactive Tabletops with Translucent Tangible Controls Malte Weiss James D. Hollan Jan Borchers 149

8 Active Tangible Interactions Masahiko Inami Maki Sugimoto Bruce H. Thomas Jan Richter 171

9 Interaction on the Tabletop: Bringing the Physical to the Digital Otmar Hilliges Andreas Butz Shahram Izadi Andrew D. Wilson 189

10 Supporting Atomic User Actions on the Table Dzmitry Aliakseyeu Sriram Subramanian Jason Alexander 223

11 Imprecision, Inaccuracy, Frustration: The Tale of Touch Input Hrvoje Benko Daniel Wigdor 249

12 On, Above, and Beyond: Taking Tabletops to the Third Dimension Tovi Grossman Daniel Wigdor 277

Part III Around and Beyond Tabletops

13 Individual and Group Support in Tabletop Interaction Techniques Miguel A. Nacenta David Pinelle Carl Gutwin Regan Mandryk 303

14 File System Access for Tabletop Interaction Anthony Collins Judy Kay 335

15 Theory of Tabletop Territoriality Stacey D. Scott Sheelagh Carpendale 357

16 Digital Tables for Collaborative Information Exploration Petra Isenberg Uta Hinrichs Mark Hancock Sheelagh Carpendale 387

17 Coordination and Awareness in Remote Tabletop Collaboration Philip Tuddenham Peter Robinson 407

18 Horizontal Interactive Surfaces in Distributed Assemblies Christian Müller-Tomfelde Kenton O'Hara 435

Index 457

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