Tabletops - Horizontal Interactive Displays - are compelling interfaces with unique characteristics. In everyday work, education and entertainment environments, tabletops can provide a stunning experience of intuitive interaction by direct touch and gestures ideal for small group collaboration. Recent development of various technologies such as display and multi-touch technologies open up new possibilities to enrich interaction on horizontal interactive displays.
Bringing together current research in the domain of tabletops, this book integrates and summarises finding from the most important international tabletop research teams in 18 chapters. It provides a state-of-the art overview and allows for the discussion of emerging and future directions in research and technology of tabletops.
An introductory chapter, presenting a short history of tabletop research, technologies and products precedes the three major parts of the book, titled "under", "on and above" and "around and beyond" tabletops. These parts are associated with different research disciplines such as Hardware/Software and Computer Science, Human Computer Interaction (HCI) and Computer Supported Cooperative Work (CSCW).
Fellow tabletop researchers, practitioners who consider deploying interactive tabletops in real-world projects and interested readers from other research disciplines will find the book an excellent reference source which also provides a useful introduction into tabletop research for the academic curriculum.
|Series:||Human-Computer Interaction Series|
|Product dimensions:||6.30(w) x 9.20(h) x 0.90(d)|
Table of Contents
1 Introduction: A Short History of Tabletop Research, Technologies, and Products Christian Müller-Tomfelde Morten Fjeld 1
Part I Under Tabletops
2 Building Interactive Multi-touch Surfaces Johannes Schöning Jonathan Hook Tom Bartindale Dominik Schmidt Patrick Oliver Florian Echtler Nima Motamedi Peter Brandl Ulrich von Zadow 27
3 From Table-System to Tabletop: Integrating Technology into Interactive Surfaces Andreas Kunz Morten Fjeld 51
4 High-Resolution Interactive Displays Mark Ashdown Philip Tuddenham Peter Robinson 71
5 Optical Design of Tabletop Displays and Interactive Applications Yasuaki Kakehi Takeshi Naemura 101
6 Hand and Object Recognition on Liquid Crystal Displays Hideki Koike Toshiki Sato Wataru Nishikawa Kentaro Fukuchi 131
Part II On and Above Tabletops
7 Augmenting Interactive Tabletops with Translucent Tangible Controls Malte Weiss James D. Hollan Jan Borchers 149
8 Active Tangible Interactions Masahiko Inami Maki Sugimoto Bruce H. Thomas Jan Richter 171
9 Interaction on the Tabletop: Bringing the Physical to the Digital Otmar Hilliges Andreas Butz Shahram Izadi Andrew D. Wilson 189
10 Supporting Atomic User Actions on the Table Dzmitry Aliakseyeu Sriram Subramanian Jason Alexander 223
11 Imprecision, Inaccuracy, Frustration: The Tale of Touch Input Hrvoje Benko Daniel Wigdor 249
12 On, Above, and Beyond: Taking Tabletops to the Third Dimension Tovi Grossman Daniel Wigdor 277
Part III Around and Beyond Tabletops
13 Individual and Group Support in Tabletop Interaction Techniques Miguel A. Nacenta David Pinelle Carl Gutwin Regan Mandryk 303
14 File System Access for Tabletop Interaction Anthony Collins Judy Kay 335
15 Theory of Tabletop Territoriality Stacey D. Scott Sheelagh Carpendale 357
16 Digital Tables for Collaborative Information Exploration Petra Isenberg Uta Hinrichs Mark Hancock Sheelagh Carpendale 387
17 Coordination and Awareness in Remote Tabletop Collaboration Philip Tuddenham Peter Robinson 407
18 Horizontal Interactive Surfaces in Distributed Assemblies Christian Müller-Tomfelde Kenton O'Hara 435