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Tailor-Made Video Games 2.0

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The purpose of this book is to show how someone could specify a video game more or less and have the computer create the rest. The code is much shorter, but you can specify a game more with more code. Anyone can take this book and think of as many creative video games as they want! Humans and hard physics and chemistry are not explicitly covered. The components necessary to make all video games are map, motion, appearance and related, lighting, attributes, abilities, inventory, intelligence...