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The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make

The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make

by Thomas Willeford
The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make

The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make

by Thomas Willeford

Paperback(List)

$25.00
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Overview

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Fascinatingly Fun, Family-Friendly Steampunk Projects

"Here’s a Steampunk tale with an invitation to build Steampunk props. An interactive notion; an imaginative adventure; and a way to further stimulate your own imagination." — From the Foreword by David Silverman, director and producer of The Simpsons Movie and codirector of Monsters, Inc.

Steampunk stalwart Thomas Willeford cordially invitesyou on an adventure—one in which you get to build ingenious devices of your own! Lavishly illustrated by award-winning cartoonist Phil Foglio, The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make presents 10 intriguing projects ideal for makers of all ages and skill levels, woven into an epic tale of mystery and pursuit.

Follow the exploits of Isaac and Amelia, a brother and sister who must devise a series of beguiling gizmos to rescue their uncle from a skyship that's been commandeered by a nefarious villain and his rogue automatons. Each chapter contains an installment of this captivating story along with the step-by-step instructions and list of tools and materials you'll need to create the featured gadgets.

Discover how to forge these imaginative contraptions:

  • Decoder armguard
  • Signaling periscope
  • Goggles
  • Grappling hook launcher
  • Airship harness
  • Glider wings
  • Rivet gun
  • Power armor
  • Magnetic amplification gauntlet
  • Rocket pack



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Product Details

ISBN-13: 9780071827805
Publisher: McGraw-Hill Professional Publishing
Publication date: 11/22/2013
Edition description: List
Pages: 240
Product dimensions: 8.40(w) x 10.70(h) x 0.30(d)

About the Author

Thomas Willeford (aka Lord Archibald “Feathers” Featherstone), a Steampunk enthusiast, is an artist, mechanologist, inventor, and the proprietor of Brute Force Studios. He has been creating unique and beautiful corsets and all manner of striking Steampunk gadgetry for more than 20 years. Thomas is the author of the critically acclaimed Steampunk how-to book Steampunk Gear, Gadgets, and Gizmos (McGraw-Hill Professional). He and his products have been widely featured on television (MTV, BBC, Castle, and Oddities), online (Wired, Forbes, and Popular Mechanics), and in print (The Art of Steampunk, The Steampunk Bible, and Steampunk: An Illustrated History). Satisfied customers include musician Rick Springfield, director David Silverman (The Simpsons Movie), and actresses Patricia Tallman (Babylon 5) and Virginia Hey (Farscape). Thomas also contributed to the design of Alchemy Gothic’s “Empire Collection,” a line of Steampunk jewelry and accessories.

Thomas’s artwork has been featured in numerous museum exhibitions worldwide, including Penn
State’s “STEAMpunk!,” Dr. Grymm’s “Steampunk Bizarre,” the Charles River Museum of Industry and
Innovation’s “Steampunk: Form and Function,” and the Ashmolean Museum of the History of Science at
Oxford’s “Steampunk,” “20,000 Leagues” at Patriot Place, and “Mobilis in Mobili” at The Wooster Street Social Club (home of The Learning Channel’s NY Ink). His clockwork spider “Arachnae Mechanica” is currently housed in the Cosmopolitan Hotel in Las Vegas, Nevada. He is currently a consultant and prop master of the Steampunk television series, Bruce Boxleitner’s Lantern City.


Phil Foglio is the coauthor, with Kaja Foglio, of the Hugo Award–winning Girl Genius graphic novel series and the novels Agatha H and the Airship City and Agatha H and the Clockwork Princess. Phil has been writing and drawing comics since the 1980s, with work that includes Buck Godot, the adaptation of MythAdventures, and work for DC and Marvel Comics.

Table of Contents

Foreword
Introduction
Part the First: Before We Begin
Chapter 1: What Is Steampunk?
Chapter 2: Tools of the Modern Mad Scientist…and Materials, Too
Chapter 3: You'll Shoot Your Eye Out!
Part the Second: The Story
Chapter 4: Decoder Armguard: Wherein our heroes get the message
Chapter 5: Signaling Periscope: Wherein our heroes pass the message along
Chapter 6: Goggles: Wherein our heroes prepare for a trip
Chapter 7: Grappling Hook Launcher: Wherein our heroes get a lift
Chapter 8: Airship Harness: Wherein our heroes fly by night
Chapter 9: Glider Wings: Wherein our heroes get separated
Chapter 10: Rivet Gun: Wherein our heroes get stranded
Chapter 11: Power Armor and Magnetic Amplification Gauntlet: Wherein our heroes are reunited
Chapter 12: Rocket Pack: Wherein our heroes visit their uncle
Chapter 13: Epilogue: Wherein our heroes escape
Part the Third: Hastily Scribbled Laboratory Notes
A. This Way Lies Madness
B. Dramatis Personae
C. For the Brilliant but Mathematically Challenged Mad Scientist
Final Thoughts

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