Three, Two, One: Let's Jam!: The Unofficial and Unauthorised Guide to the Original 'Cowboy Bebop'
1998, in Kami-igusa, Tokyo ...
Young anime creators, full of ideas, gathered in the capital's 'Anime Town'.
Tired of animated stories told according to established patterns, they wanted to create what they liked – a work with greater freedom.
A work that might become a genre itself.
Then, in 2024 ...
Cowboy Bebop has been a mainstay in anime fandom since its debut, consistently ranked among the all time greats and still attracting new devotees. For Western audiences, it was one of the first such imports to gain widespread recognition, but has rarely been subjected to much in the way of critical and analytical scrutiny. Three, Two, One: Let's Jam! aims to correct that.
Making unparalleled use of Japanese interviews, production material and the creators' influences, Satoru Stevenson presents a deep dive into Cowboy Bebop. Its genesis, development and initial treatment at the hands of network censors. How the Seatbelts became the biggest band in the solar system, and what shaped the spacefaring society of 2071. It's a detailed and fascinating story, punctuated by the makers' love of music and motifs that made the series everything it became.
The book examines the individual 'Sessions' as well as associated material from video games to manga comics, and gives a superb insight into the making of one of the most influential anime series ever.
1146363500
Young anime creators, full of ideas, gathered in the capital's 'Anime Town'.
Tired of animated stories told according to established patterns, they wanted to create what they liked – a work with greater freedom.
A work that might become a genre itself.
Then, in 2024 ...
Cowboy Bebop has been a mainstay in anime fandom since its debut, consistently ranked among the all time greats and still attracting new devotees. For Western audiences, it was one of the first such imports to gain widespread recognition, but has rarely been subjected to much in the way of critical and analytical scrutiny. Three, Two, One: Let's Jam! aims to correct that.
Making unparalleled use of Japanese interviews, production material and the creators' influences, Satoru Stevenson presents a deep dive into Cowboy Bebop. Its genesis, development and initial treatment at the hands of network censors. How the Seatbelts became the biggest band in the solar system, and what shaped the spacefaring society of 2071. It's a detailed and fascinating story, punctuated by the makers' love of music and motifs that made the series everything it became.
The book examines the individual 'Sessions' as well as associated material from video games to manga comics, and gives a superb insight into the making of one of the most influential anime series ever.
Three, Two, One: Let's Jam!: The Unofficial and Unauthorised Guide to the Original 'Cowboy Bebop'
1998, in Kami-igusa, Tokyo ...
Young anime creators, full of ideas, gathered in the capital's 'Anime Town'.
Tired of animated stories told according to established patterns, they wanted to create what they liked – a work with greater freedom.
A work that might become a genre itself.
Then, in 2024 ...
Cowboy Bebop has been a mainstay in anime fandom since its debut, consistently ranked among the all time greats and still attracting new devotees. For Western audiences, it was one of the first such imports to gain widespread recognition, but has rarely been subjected to much in the way of critical and analytical scrutiny. Three, Two, One: Let's Jam! aims to correct that.
Making unparalleled use of Japanese interviews, production material and the creators' influences, Satoru Stevenson presents a deep dive into Cowboy Bebop. Its genesis, development and initial treatment at the hands of network censors. How the Seatbelts became the biggest band in the solar system, and what shaped the spacefaring society of 2071. It's a detailed and fascinating story, punctuated by the makers' love of music and motifs that made the series everything it became.
The book examines the individual 'Sessions' as well as associated material from video games to manga comics, and gives a superb insight into the making of one of the most influential anime series ever.
Young anime creators, full of ideas, gathered in the capital's 'Anime Town'.
Tired of animated stories told according to established patterns, they wanted to create what they liked – a work with greater freedom.
A work that might become a genre itself.
Then, in 2024 ...
Cowboy Bebop has been a mainstay in anime fandom since its debut, consistently ranked among the all time greats and still attracting new devotees. For Western audiences, it was one of the first such imports to gain widespread recognition, but has rarely been subjected to much in the way of critical and analytical scrutiny. Three, Two, One: Let's Jam! aims to correct that.
Making unparalleled use of Japanese interviews, production material and the creators' influences, Satoru Stevenson presents a deep dive into Cowboy Bebop. Its genesis, development and initial treatment at the hands of network censors. How the Seatbelts became the biggest band in the solar system, and what shaped the spacefaring society of 2071. It's a detailed and fascinating story, punctuated by the makers' love of music and motifs that made the series everything it became.
The book examines the individual 'Sessions' as well as associated material from video games to manga comics, and gives a superb insight into the making of one of the most influential anime series ever.
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Three, Two, One: Let's Jam!: The Unofficial and Unauthorised Guide to the Original 'Cowboy Bebop'

Three, Two, One: Let's Jam!: The Unofficial and Unauthorised Guide to the Original 'Cowboy Bebop'
eBook
$9.99
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Product Details
BN ID: | 2940185919392 |
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Publisher: | Telos Publishing Ltd |
Publication date: | 10/02/2024 |
Sold by: | Barnes & Noble |
Format: | eBook |
File size: | 3 MB |
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