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Unity: realizza il tuo videogioco in 3D. Livello 3: Il Player

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In questo terzo volume ci concentreremo sull’analisi accurata del player. Analizzeremo il cosiddetto First Person Controller, in altre parole il player in prima persona che simula la nostra presenza all’interno del gioco. Passeremo poi al Third Person Controller, il player in terza persona, soffermandoci sulla creazione di un player personalizzato e approfondendo la configurazione avanzata. Ampio spazio sarà infine dedicato alle modifiche allo Skybox e alle attività di raccoglimento e trasc...