Video Games Are Good For You!
In the past video games have gotten a bad rep for having a negative effect on players. But many studies have proven the opposite! From improved hand-eye coordination and better eyesight to increased socializing and fitness, discover the many ways video games are good for you.
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Video Games Are Good For You!
In the past video games have gotten a bad rep for having a negative effect on players. But many studies have proven the opposite! From improved hand-eye coordination and better eyesight to increased socializing and fitness, discover the many ways video games are good for you.
6.99 In Stock
Video Games Are Good For You!

Video Games Are Good For You!

by Daniel Mauleón
Video Games Are Good For You!

Video Games Are Good For You!

by Daniel Mauleón

eBook

$6.99 

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Overview

In the past video games have gotten a bad rep for having a negative effect on players. But many studies have proven the opposite! From improved hand-eye coordination and better eyesight to increased socializing and fitness, discover the many ways video games are good for you.

Product Details

ISBN-13: 9781496665560
Publisher: Capstone Press
Publication date: 08/22/2025
Series: Video Game Revolution
Sold by: Barnes & Noble
Format: eBook
Pages: 35
File size: 8 MB
Age Range: 8 - 9 Years

About the Author

Daniel Mauleón earned an MFA in Writing for Children and Young Adults at Hamline University in 2017. Since then, he has written fiction, nonfiction, and graphic novels for Capstone! He lives in Minneapolis, Minnesota, with his wife and two cats.

Interviews

Useful for hi-lo readers in middle school reading at a third or fourth grade level; Appeals to fans of Fortnite, Overwatch, Splatoon, Minecraft, Mario Bros., League of Legends, Pokemon, Legend of Zelda, and more!; Appeals to fans of Ready Player One, Wreck-It Ralph, and famous YouTube Gamers, including PopularMMOs, Stacy Plays, and DanTDM; The National Federation of State High School Associations added eSports to their official roster of competitions in 2018; High-interest topic ties to Science, Technology, Engineering, Art, and Math (STEAM) curriculum; Brings students real-world examples they care about in the Next Generation Science Standards (NGSS) related to engineering, technology, and the applications of science

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