Videogames and Agency
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Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles.
What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in...






















