VR Developer Gems

This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code.

Key Features

  • Sections written by veteran virtual reality researchers and developers
  • Usable code snipits that readers can put to immediate use in their own projects.
  • Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.
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VR Developer Gems

This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code.

Key Features

  • Sections written by veteran virtual reality researchers and developers
  • Usable code snipits that readers can put to immediate use in their own projects.
  • Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.
55.99 In Stock
VR Developer Gems

VR Developer Gems

by William R. Sherman (Editor)
VR Developer Gems

VR Developer Gems

by William R. Sherman (Editor)

eBook

$55.99 

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Overview

This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code.

Key Features

  • Sections written by veteran virtual reality researchers and developers
  • Usable code snipits that readers can put to immediate use in their own projects.
  • Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.

Product Details

ISBN-13: 9781351654609
Publisher: CRC Press
Publication date: 06/07/2019
Sold by: Barnes & Noble
Format: eBook
Pages: 696
File size: 56 MB
Note: This product may take a few minutes to download.

About the Author

William Sherman , Sr. Technology Advisor Indiana University Research Technologies

● Scientific Visualization lead, visualization production projects, visualization software development.

● Immersive applications, development and installation of immersive (virtual reality) tools and applications, education on immersive techniques and technologies.

● Development of relationship with the Idaho National Laboratory and other Department of Energy facilities.

● Proposal development, lead collaborative grant writing projects involving several universities.

● Open recipe hardware development, developing and building community for low-cost immersive displays (iq- station.org).

Table of Contents

Chapter 1: Introduction. Chapter 2: 2. Extending existing renderers for VR. Chapter 3: User interfaces for Smartphone- VR. Hapetr 4: Navigating through the virtual world. Chapter 5: Image warping & blending. Chapter 6: Real-time rendering techniques for VR. Chapter 7: Foolimng the user. Chapter 8: VR on a Raspberry Pi:

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