ActionScript 3. 0 Bible

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Overview

This description refers to the first edition of ActionScript 3.0 Bible. For the greatly revised and updated second edition published in April 2010, search on author Roger Braunstein’s name or for ISBN 0470525231.ActionScript has matured into a full-fledged, object-oriented programming language for creating cutting-edge Web applications, and this comprehensive book is just what you need to succeed. If you want to add interactivity to Flash, build Flex applications, or work with animation — it's all here, and more. Packed with clear instruction, step-by-step tutorials, and advanced techniques, this book is your go-to guide to unlock the power of this amazing language. Learn the basics, apply object-oriented programming, and more.

Product Details

  • ISBN-13: 9780470135600
  • Publisher: Wiley, John & Sons, Incorporated
  • Publication date: 10/8/2007
  • Edition number: 1
  • Pages: 792
  • Sales rank: 514,345
  • Series: Bible Series , #433
  • Product dimensions: 9.20 (w) x 7.32 (h) x 1.64 (d)

Meet the Author

Roger Braunstein is the Director of Technology at Your Majesty. He is an ActionScript veteran, multidisciplinary programmer, and author of a short book on Flex 2. He has done a wide variety of projects for clients large and small, as a leader, developer, and animator.

Mims H. Wright is a senior Flash and Flex developer based in Brooklyn, NY. In his eight years of Flash experience he has worked on projects from video games to applications on and off the Web.

Joshua J. Noble has worked with Flash and Flex among other technologies for various companies and clients over the past five years. He has worked on projects ranging from video applications and editors to enterprise business applications.

Table of Contents

Introduction.

Part I: Getting Started with ActionScript 3.0.

Chapter 1: Introducing ActionScript 3.0.

Chapter 2: Understanding ActionScript 3.0 Language Basics.

Chapter 3: Programming with Classes.

Chapter 4: Working with Methods and Functions.

Chapter 5: Validating Your Program.

Part II: Working with ActionScript 3.0 Objects.

Chapter 6: Using Strings.

Chapter 7: Working with Numbers and Math.

Chapter 8: Using Arrays.

Chapter 9: Using Objects.

Chapter 10: Working with XML.

Chapter 11: Working with Regular Expressions.

Part III: Working with the Display List.

Chapter 12: Understanding the Flash Player 9 Display List.

Chapter 13: Working with DisplayObjects in Flash CS3.

Chapter 14: Printing.

Chapter 15: Working with Text and Fonts.

Part IV: Understanding the Event Framework.

Chapter 16: Understanding Events.

Chapter 17: Working with Mouse and Keyboard Events.

Chapter 18: Using Timers.

Part V: Working with Error Handling.

Chapter 19: Understanding Errors.

Chapter 20: Using the AVM2 Debugger.

Chapter 21: Making Your Application Fault-Tolerant.

Part VI: Working with External Data.

Chapter 22: Understanding Networking Basics.

Chapter 23: Communicating with Server-Side Technologies.

Chapter 24: Saving Data to a Local Machine Using SharedObject.

Chapter 25: Managing File Uploads and Downloads.

Part VII: Enriching Your Program with Sound and Video.

Chapter 26: Working with Sound.

Chapter 27: Adding Video.

Chapter 28: Accessing Microphones and Cameras.

Part VIII: Programming Graphics and Motion.

Chapter 29: Applying Filters to Your Graphics.

Chapter 30: Drawing Vector Graphics Programmatically.

Chapter 31: Scripting Animation.

Chapter 32: Applying Transformations to Graphics.

Chapter 33: Drawing Bitmap Graphics Programmatically.

Part IX: Working with Binary Data.

Chapter 34: Working with Binary Data.

Part X: Deploying Your Program.

Chapter 35: Deploying Flash on the Web.

Chapter 36: Interfacing with JavaScript.

Chapter 37: Using Local Connections to Communicate Between Flash Applications.

Index.

Customer Reviews

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Sort by: Showing all of 2 Customer Reviews
  • Anonymous

    Posted March 17, 2008

    A reviewer

    One of the problems with Flash CS3 and Flex is that Adobe, uncharacteristically, has been late in getting documentation about ActionScript 3 to its customers. Yes you can find things spread over helpfiles, an extras CD, and various websites - but the search can be tedious and time consuming. So with the ActionScript 3 Bible the authors have an opportunity to deliver the goods all in one place and for the most part they do so admirably. First, there are lots of explanations of and examples for the big changes between ActionScript 2 and ActionScript 3. Second, the writers make sure in detail that you get started running the many examples 'a tricky wicket to say the least - appreciated'. Third, the examples run the gamut of games, web pages, to navigation bars - a good but not perfect cross section. It would be nice to have more examples of data connections and use with Adobe's new AIR runtime. But, all in all, very Bible-like comprehensive coverage of a new and important element in Flash development.

    1 out of 1 people found this review helpful.

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  • Posted July 26, 2009

    Half of Snippets Are Buggy

    About half of example codes generate compiler errors. There are a few chapters in which none of the snippets works. I figure that experienced ActionScripters could fix those bugs as they go along, but for a reference-type book claiming to cater to all levels, this doesn't make any sense. How could they teach with examples that don't work? Comically, the book has a chapter on debugging. Handful of snippets, they can't be bothered to put into folders with corresponding chapter titles, so they simply dunked them in the top level folder, so you'll need to open up all of them and check to find a matching code. I've been reading computer-related books regularly for about 15 years, and this is the first time to come across a book done at a downright crappy level of production. If they can't be bothered with necessary production, why would they bother to write to begin with? If you're looking for a ActionScript counterpart of Danny Goodman's, you'll be in for a surprise.

    Was this review helpful? Yes  No   Report this review
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