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Cyberia (Cyberia Series #1)

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Overview


From National Book Award nominee Chris Lynch, an action-and-humor-filled futuristic series about talking pets who are tired of being pets ... and the boy who must help them.

The premise: It’s the future. Zane lives in a completely wired world, with completely wired parents. Technology has progressed so that every pet has a microchip in it that allows the pet to talk. Zane's happy about that. Until one day a strictly contraband wild animal -- a mole -- comes into his life. He ...

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Cyberia #3: Prime Evil

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Overview


From National Book Award nominee Chris Lynch, an action-and-humor-filled futuristic series about talking pets who are tired of being pets ... and the boy who must help them.

The premise: It’s the future. Zane lives in a completely wired world, with completely wired parents. Technology has progressed so that every pet has a microchip in it that allows the pet to talk. Zane's happy about that. Until one day a strictly contraband wild animal -- a mole -- comes into his life. He smuggles it into his apartment -- and learns that the pets aren’t actually saying what the chip is translating. In fact, they aren’t happy that all animals have been domesticated. So they enlist Zane to help them fight back and ensure their freedom.

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Editorial Reviews

Publishers Weekly

Setting this adventure in the future, Lynch (Inexcusable) plays on themes dear to middle-schoolers: the bond between children and animals, the mistrust of authority, the double edge of technology that offers shortcuts but erodes independence. Zane, the narrator, lives surrounded by monitors, and he wears an anklet at all times: "[It] connected into the very me with a wire that goes right under my skin and on into the who knows what depths of me." So he feels sympathetic when his dog, Hugo, returns from the vet implanted with a chip that lets people "read [his] heart and mind," and then engineers a trip to the WildArea, the one place where nature is still allowed to take its course. Convinced by Hugo, Zane sets about trying to free the animals in thrall to the vet. The action doesn't let up long enough for readers to start questioning some plot holes; perhaps these will be closed in a planned sequel. Ages 9-12. (Sept.)

Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
Children's Literature - Kathleen Isaacs
Here's a different sort of dog story! In a not-too-distant future, Zane's wired world is augmented by a chip the vet inserted in his terrier Hugo and an earpiece that allows him to understand animal speech. After Zane is equipped, Hugo takes charge. First, he leads Zane to the WildWood where a variety of alien animals ask for his help. Then, he takes Zane to the veterinarian's office where he responds to the animals' cries to "LET ME OUT" and releases them from their cages. Now irrevocably caught up in the battle against a conspiracy to control all animals, his next stop is the greyhound track. But evil Dr. Gristle is on his trail. Lynch imagines well what pets might really be saying. Readers who are intrigued by the technology of a world where the boy's room recognizes his every need and his parents communicate through screens, may overlook the unlikelihood of a dog—or a mole—removing Zane's transmitter anklet to lure him out of his safety zone. Instead, they may quickly be caught up in this well-paced, suspenseful story. The ending promises more adventures to come. Reviewer: Kathleen Isaacs
School Library Journal

Gr 4-6

Zane lives in a future in which everything is networked and microchipped. His bedroom talks to him, reads his temperature, and informs him when he will next need to go to the bathroom. His parents are wired, too-both are network broadcasters with studios at home-although Zane never sees them unless he makes an appointment. His best pal is his dog, Hugo, who wears a microchip installed by the family vet that allows him to talk when Zane wears a special earphone. But Hugo tells Zane things he isn't supposed to know-for example, that Dr. Gristle has been performing twisted techno-experiments on an entire lab full of animals, and that the boy is the only one who can rescue them. Techno-savvy kids will chuckle at this goofily satirical look at how adults use technology to keep their children "safe," and how that technology can also turn around and-literally-bite them.-Walter Minkel, Austin Public Library, TX

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Product Details

  • ISBN-13: 9780545027939
  • Publisher: Scholastic, Inc.
  • Publication date: 9/1/2008
  • Series: Cyberia Series , #1
  • Pages: 160
  • Sales rank: 584,358
  • Age range: 8 - 12 Years
  • Lexile: 750L (what's this?)
  • Product dimensions: 8.52 (w) x 5.62 (h) x 0.64 (d)

Meet the Author


Chris Lynch is the author of numerous acclaimed books for middle-grade and teen readers, including the Cyberia series and the National Book Award finalist INEXCUSABLE. He teaches in the Lesley University creative writing MFA program, and divides his time between Massachusetts and Scotland.
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Customer Reviews

Average Rating 4.5
( 3 )
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Sort by: Showing all of 3 Customer Reviews
  • Posted October 14, 2010

    more from this reviewer

    Reviewed by Kira M for Teens Read Too

    Zane lives in the future where everything is networked and microchipped, computers are responsible for telling you when you need to go to the bathroom, telling you what you're temperature is, adjusting your food so you're not gassy, and performing other such daily functions. His parents are wired, too, but he never gets to see them unless he has an appointment. When Zane receives a gizzard chip that synchronizes all of his information feeds, he starts picking up on extra information. With only his dog, Hugo, for companionship, Zane is excited to be able to understand his dog's speech. Hugo, however, starts telling Zane about how Dr. Gristle, the vet who put the dog's microchip in, has been performing twisted techno-experiments on animals in hopes of harnessing their abilities for government use - and that Zane is the only one who can rescue them. With technology that can be tapped in to and watch your every move, will Zane manage to rescue the animals? A great, fast-paced adventure for technology junkies. The characters are well-developed, and the story is unique and gripping. Readers who like science fiction, adventure, and action will like reading CYBERIA.

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  • Anonymous

    Posted March 1, 2009

    I Also Recommend:

    Cyberia

    This is a very good book. I like it alot. It's also very exciting and funny.

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  • Anonymous

    Posted December 16, 2009

    No text was provided for this review.

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