Saga

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Overview

Ghost is part of an anarcho-punk airboard gang who live to break the rules. And there's a good reason-their world, Saga, has a strict class system enforced by high-tech electronics and a corrupt monarchy. Then Ghost and her gang learn the complicated truth. Saga isn't actually a place; it's a sentient computer game. The Dark Queen who rules Saga is trying to enslave the people of New Earth by making them Saga addicts. And she will succeed unless Ghost and her friends-and Erik, from Epic, and his friends-figure out how to stop her in time.

Editorial Reviews

VOYA
AGERANGE: Ages 11 to Adult.

In a sequel to his highly acclaimed Epic (Viking, 2007/VOYA June 2007), Kostick introduces another world-in-a-computer-game. Saga, the world in question, started out as a game but over a two-thousand-year period, it has diverged and become real. Saga is ruled by a corrupt Dark Queen who has plans to live forever by compelling the inhabitants of New Earth to reprogram the original game. Unfortunately for her, a remnant of the game of Epic is left when she takes over New Earth's computers, and Cindella Dragonslayer, the avatar name of a sixteen-year-old game player, is immune to her powers. Other troubles are brewing in Saga as well. Young people, growing disillusioned with the card system that keeps society stratified and many people at a bare subsistence level, are starting to rebel. Among them is a mysterious airboarder named Ghost who has no memories of her life before the age of nine-but she does have an uncanny ability to slow time. The plot and pacing are near perfect in this tale of a world cramped by fear and tradition. The characterization is a bit weak-the Dark Queen seems like a bare caricature-and some problems are too easily resolved. But for both fans of the first book as well as new readers, this sequel is a sure winner. Compulsively readable and palpable (the descriptions of airboarding are a near-physical experience), it will appeal to SF fans across the board. Reviewer: Ann Welton
April 2008 (Vol. 31, No. 1)

KLIATT
In Ghost's world, several laws have been universal for as long as she can remember: social status is determined by the different-colored cards carried by every member of the public, and the Dark Queen rules over all of Saga with iron control. Of course, 15-year-old Ghost cannot remember anything that happened to her before age nine. As she befriends the exotic Cindella Dragonslayer—whose abilities can only be described as "magic" and who seems under the impression that Saga is simply a computer game she is playing—and encounters the Dark Queen's confidant turned would-be assassin Michelotto, Ghost begins to realize that Saga's continued existence depends on her ability to unravel its history…and her own. Nearly every exciting storyline today is spun off into a video game, but Saga finally turns the tide by revealing a world originally created by human programmers that eventually became sentient. Numerous gaming elements remain to appeal to teenage readers—such as the matter-repelling airboards on which Ghost and her friends travel—but the narrative also delves deeper than one might expect into questions of stereotypes, social standing, and morality. While its beginning roots it in 1984-genre literature, Saga's guardedly optimistic ending allows it to appeal to a much wider YA audience. Reviewer: Cara Chancellor
School Library Journal

Gr 9 Up- Living under the oppressive rule of a 2000-year-old Dark Queen, the inhabitants of the violent world of Saga are downtrodden. To survive, Ghost and her friends raid malls, ride airboards, and try to subvert the class-driven system. When they meet the swashbuckler Cindella Dragonslayer, first introduced in Epic (Viking, 2007), they are perplexed. Her clothes, her mannerisms, and her magical abilities are absurdly out of place. Saga is a virtual-reality game and Cindella is the avatar of Erik Haraldson, the winner of the previous iteration of the game. Saga's characters are now sentient beings, and the Queen has enslaved Erik's world with a drug that forces them to play or die. She will only release them if Erik makes her children immortal, but if he complies, the people of Saga will suffer. Erik and Ghost must each find their own way to defeat the Queen. The plot elements of this complicated, fast-paced novel are not fully integrated, and readers who have not read Epic will be puzzled by the importance of Cindella/Erik. The moral conflict between Erik's peaceful society and Ghost's violent one has the potential to be an interesting examination of how the worlds function, but this idea is never fully addressed. Despite these flaws, readers will find the adventures of anarchic teens on floating skateboards compelling. Give this to fans of video games and readers of James Patterson's "Maximum Ride" series (Little, Brown).-Heather M. Campbell, formerly at Philip S. Miller Library, Castle Rock, CO

Kirkus Reviews
This exciting sequel's concept explodes far beyond Epic, its 2007 predecessor. Epic (the game) is defunct, but a new game-Saga-has mysteriously appeared on New Earth's computer system. Erik's Cindella is the only character allowed to carry over; other people create new avatars. Immediately, vast numbers of players beocme addicted and fall sick. Meanwhile, a girl named Ghost and her anarcho-punk gang raid malls, destroying property to protest unfair class rankings. Ghost has no home; her consciousness goes back only six years to age nine. Who was she before that? Kostick reveals early how Ghost's world features airboarding and anti-gravity technology while Erik's tech-regressive society drives donkey carts: Ghost's world is Saga, the game that Erik's people are currently playing. Thousands of years ago on Earth, Saga's characters sprang into consciousness-Saga's population is human. But two of its original Reprogrammed Autonomous Lifeforms remain, one a Dark Queen thirsting for immortality. Only Cindella and Ghost can challenge the Dark Queen's enslavement and potential genocide of New Earth's meta-humans. Clean prose, remarkable story. (Science fiction. YA)

Product Details

  • ISBN-13: 9780670062805
  • Publisher: Penguin Group (USA) Incorporated
  • Publication date: 5/15/2008
  • Pages: 384
  • Sales rank: 631,085
  • Age range: 12 years
  • Lexile: 780L (what's this?)
  • Product dimensions: 5.80 (w) x 8.44 (h) x 1.28 (d)

Meet the Author

Conor Kostick was a designer for the world’s first live fantasy role-playing game. He lives in Dublin, Ireland, where he teaches medieval history at Trinity College. Epic is his first novel.

Customer Reviews

Average Rating 4.5
( 26 )

Rating Distribution

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(21)

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(1)

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(4)

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See All Sort by: Showing 1 – 20 of 27 Customer Reviews
  • Posted November 14, 2008

    more from this reviewer

    Reviewed by Jennifer Rummel for TeensReadToo.com

    Eric and his new girlfriend are vacationing when a new computer game infiltrates the system of EPIC. Everything except Cindella disappears, and a new game is left in its place. The new game of Saga has similarities to the old game; it revolves around class and trying to improve one's standard of living.

    However, Cindella begins to realize that this new game - is not really a game. She also learns that the mastermind behind the game put a little something extra into it that seeps out into New Earth, infecting the players so they become addicted to the game. Cindella could kill the Queen of Saga, but in doing so would have to kill two million of her people simultaneously.

    With the help of Ghost, a girl who doesn't know her own power, Eric must find a way out of this disaster.

    The twists and turns of life on Saga make this science fiction novel a quick and enjoyable read, especially for those who play video games.

    2 out of 2 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Posted April 27, 2009

    more from this reviewer

    Another book in an excellent series.

    When I first read Epic, the first book of the series, I was excited to find a wonderfully written tale. This excitement was doubled by the fact that a central part of the story was based on a video game. Besides that, the book held an thought-provoking, yet comprehensible message about human nature, fun and engaging characters, and a thrilling plot.

    As I excitedly opened Saga and read the first few chapters, I was rather disappointed that this book did not have as much the video game aspect as it's predecessor. To be sure nearly the entire story is actually IN the game, but it is told in a way that the game world is the real world. My point.....readers of Epic who are moving onto Saga, do not expect more of the same if that is what you are looking for.

    But to be sure, the story did provide when it came to a thrilling plot (this time with a sense of mystery sprinkled through), another message on about human nature, and strong characters that are distinct from the previous books group (which disappointingly, with the exception of Eric, do not appear except for an occasional cameo).

    In short, and excellent standalone book in it's own right that is a must read for any sci-fi/corruption of power fan. But just be sure to check any expectations of seeing the old "bunch" from Epic at the cover.

    1 out of 1 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted April 4, 2012

    Saganote

    Saganote- blinks her purple eyes "t...thanks" she sits down ((shes a beautifull grey shecat with black bangs paws and underbelly with beautifull purple eyes she needs a mate))

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted April 4, 2012

    Nevermind

    I forgot, you said you already have a med cat. I will go now. Bye.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted March 29, 2012

    My teritory

    I katniss everdeen claim this as my clan teritory join my clan or i will @#$@ on you

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  • Anonymous

    Posted March 21, 2012

    Heatstar

    Do you a cat by the name of Darkangel?

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted March 9, 2012

    Scourge to shatteredstar

    Can we join claans

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  • Anonymous

    Posted February 27, 2012

    To all

    This book is realy good. Read it. It is a sequel to "EPIC". Its so cool.

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  • Anonymous

    Posted February 29, 2012

    Hi

    Want to play

    0 out of 1 people found this review helpful.

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  • Anonymous

    Posted April 8, 2012

    Goldheart

    Ya

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  • Anonymous

    Posted September 12, 2009

    Definetly worth a read!

    Great book-definetly a great buy for teens. Exciting and a reasonable length. Make sure to read Epic first though.

    Was this review helpful? Yes  No   Report this review
  • Posted November 30, 2008

    I Also Recommend:

    Really Good Book

    This is one of the best books I have ever read, if you like Harry Potter you will really enjoy this one. It is a mysterious thrill ride and is so good that I really wish it was real.
    I would reccomend any books by Eoin Colfer, Christopher Paolini, John Flanagan, Charles Dickens,J.R.R. Tolkien, Adrian Mckinty, Patrick Carman, and Emily Rodda.

    Was this review helpful? Yes  No   Report this review
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    Posted March 14, 2010

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    Posted March 7, 2011

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    Posted May 18, 2011

    No text was provided for this review.

  • Anonymous

    Posted April 14, 2012

    No text was provided for this review.

  • Anonymous

    Posted November 12, 2008

    No text was provided for this review.

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    Posted June 17, 2011

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    Posted September 12, 2010

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    Posted October 26, 2009

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