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B&N Reads Blog

Other People’s Sandboxes: A Guest Post by The Memory Wall Author Lev AC Rosen

Other People’s Sandboxes: A Guest Post by The Memory Wall Author Lev AC Rosen

 
The Memory Wall
We all tell ourselves stories. From as early as we can understand narrative, we’re doing it. Just look at any kid with their stuffed animals, or imaginary friends. We give each plush hippo a personality, send it on adventures we can’t have, let it do things we can’t do, or deal with things we can’t deal with. As we grow, stuffed animals evolve into action figures or dolls—characters pre-made for us, with their own issues, in their own worlds, and who we can express ourselves through. More and more sandboxes emerge as we grow: books we can write fanfiction about, comic books and movies to theorize about, and video games we can play.
In fact, it’s the idea of video games, and how we use them to tell ourselves stories, that inspired my book The Memory Wall. I’m referring to open-world video games here, where the player has choices as to what the character does, rather than old-school shooters or platformers. Many games today are huge, fully realized worlds created to play in—literally called sandbox games. Minecraft is perhaps the most extreme example of this, but slightly more narrative games like Fallout and Elder Scrolls do it, too.