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Planetfall Is a SFnal Exploration of the Messy Architecture of Grief

Planetfall Is a SFnal Exploration of the Messy Architecture of Grief

planetfallThere’s a circling quality to Emma Newman’s  Planetfall, a sense the narrator is spiraling into the heart of the matter, while at the same time everything is spinning out of control. This centrifuge spins forward and backward in time, from origin to consequences. We meet Rhenata Ghali outside of the mashers, where discarded 3D printed items go to be recycled to make new ones. She’s fishing out broken things that could potentially be repaired, or items that show the particular quirks of their owners. You don’t realize what a strange activity this is until later, after you’ve met Ren’s small community.
A thousand-odd people live in this colony on a distant planet, at the foot of an uninhabited alien structure. They have all followed Ren’s college roommate and seer Lee Suh-Mi across the universe to find god. They’ve been waiting at the base of god’s city (as they call the immense structure) since the day they first landed, waiting for Suh to return and deliver the word of god. Theirs is a sleepy, almost incurious community, all of their needs met by the printers, from medicine to shelter, food to electronics. There is no need to repair things, or work, and everything has wound down into a round of social calls. Then one morning, a young man walks into town, and shakes everything up.

Planetfall

Emma Newman

Paperback

$24.00

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