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A Refusal to Play Along: Videogaming and Ludic Thought

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In this dissertation, I analyze the videogame as a way of approaching
emerging forms of selfhood, as well as new models of technological innovation,
economic activity, and artistic production, utilizing writings by theorists of visual
culture, in particular Theodor W. Adorno. By evaluating the media phenomenon
of the videogame, I assess the new ludic individual and elucidate the problems
and possibilities that accompany her. I propose that games be played critically,
not simply as expressio...