Android Arcade Game App: A Real World Project - Case Study Approach

Android Arcade Game App: A Real World Project - Case Study Approach

by Jerome DiMarzio

Paperback(1st ed.)

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Overview

Android Arcade Game App: A Real World Project - Case Study Approach by Jerome DiMarzio

Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers how to build and design apps, including game apps, that can be built and deployed in the various Android app stores out there.

Android Arcade Game App: A Real World Project - Case Study Approach is no different in that it walks you through creating an arcade style Prison Break game app—top to bottom—for an Android smartphone or tablet. This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the full source code for this sample game app.

After working through this book, you can re-use its Prison Break app as your very own personal template, then customize for your specific variables, design and build your own Android game app - top to bottom. Then, deploy in one or more of the available Android app stores. Have fun and get coding.

What you’ll learn

  • How to use Android and OpenGL ES to create a fully functional Arcade game called Prison Break.
  • How to render graphics to the screen on all Android Ice Cream Sandwich devices including tablets
  • How to incorporate music into your game using OpenGL
  • How to upload and distribute your game using the Android Marketplace


Who this book is for

This book is for Android app developers with at least some experience, preferably with Android game apps.

Table of Contents

  1. Introduction to Android Gaming
  2. What Is an Arcade Game ?
  3. Creating a Menu
  4. Drawing the Background
  5. Creating the Player Character and Obstacles
  6. Collision Detection
  7. Keeping Score
  8. Adding More Levels


Product Details

ISBN-13: 9781430245452
Publisher: Apress
Publication date: 08/21/2012
Edition description: 1st ed.
Pages: 104
Product dimensions: 5.90(w) x 9.00(h) x 0.40(d)

About the Author

J. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03, and he has published two professional applications and one game on the Android Marketplace. DiMarzio is also an accomplished author. Over the last 10 years, he has released eight books, including Android: A Programmer s Guide. His books have been translated into four languages and published worldwide. DiMarzio s writing style is very easy to read and understand, which makes the information in the topics that he presents more retainable.

Table of Contents

• Introduction to Android Gaming
• What Is an Arcade Game—
• Creating a Menu
• Drawing the Background
• Creating the Player Character and Obstacles
• Collision Detection
• Keeping Score
• Adding More Levels


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