Pokémon Go meets The Goonies in this exciting new adventure series! What happens when your cool virtual-reality game . . . becomes REAL?Monsters Unleashed—where you catch virtual-reality monsters on your cellphone—is one of the hottest mobile games around, and Bex and Charlie just can’t stop playing. They even check out an old map in Charlie’s grandfather’s attic in hopes of discovering some forgotten places in town where the rarest monsters might hide. But they find a strange machine up there too, and after Charlie switches it on, the WiFi goes down . . . and Bex’s entire catalog of monsters vanishes! And that’s not the worst of it: all the creatures she’s collected on her phone escape into the real world. Can the friends nab the beasts before they become monster lunch?
About the Author
Kim Harrington is the author of the young adult novels Forget Me (Penguin/Speak), The Dead and Buried, Clarity, and Perception (Scholastic), as well as the middle-grade series Sleuth or Dare (Scholastic). She lives in MA with her family.
Most Helpful Customer Reviews
Attack of the Not-So-Virtual Monsters (Gamer Squad, Book 1) based on 0 ratings. 1 reviews.
Young gamers, science fiction fans or simple lovers of exciting adventure are sure to have their hearts beat faster as they dive into this fast paced adventure. Bex and Charlie have been best friends forever, and both love to play Monsters Unleashed on 'their' cell phones. When their hunt for the ever better monster lands them in an attic, a strange machine causes Bex's game to go berserk. Every monster Bex ever caught has suddenly disappeared from her app and has landed in reality. Somehow, her and Charlie need to capture the dangerous creatures before the town is destroyed. Not only is this a short read, which isn't going to scare even more reluctant readers away, but it completely hits modern day kids and their interests full swing. Taking off on a similar wave as Pokemon Go, this book brings to life exactly what kids always dream will happen--video game hits reality. The writing is crisp, natural and stays on what's important. The scenes flow from one event right into the next, never allowing time for a boring moment but still giving the characters enough depth to make them interesting and easy to relate to. These kids have to think on their feet, and win battles without any special talents or powers. The imagination in this book is simply fun. The monsters can be quirky, creepy and full-out dangerous. The main characters have their hands full. The author creates a perfect setting for these two friends to work together, while still leaving room for each to individually gain a greater sense of self-confidence in the process. By making the two main characters male and female, the old-fashioned idea that computer games are mostly for guys is left behind (as it is in reality) and both girls and boys are sure to feel at home in these pages. It was a sheer delight to follow the kids on their quest. There are tense fights, humorous moments and quirky scenes too. The logic behind the machine's odd capabilities was a little thin, but that doesn't ruin the pure excitement this book brings across. In other words, this is a great read for kids ages 8 to 12, who love cellphones, apps, games and action. It's a wonderful start to a series, one I can't wait to see more of. I received a complimentary copy and loved it so much that I wanted to leave my honest thoughts.