

Paperback
-
SHIP THIS ITEMChoose Expedited Shipping at checkout for delivery by Wednesday, December 6PICK UP IN STORECheck Availability at Nearby Stores
Available within 2 business hours
Related collections and offers
Overview
The Future Is Now
Video games are more than interactive entertainment; they are part of a multibillion-dollar industry you may have never heard of. Beyond the stereotypical isolated teenager, today's players represent every demographic and every part of the world. Championship competitions in esports-complete with professional players, teams, and lucrative sponsorships-are often broadcast to audiences rivaling that of the Super Bowl. And the gaming industry is bursting with investment opportunities, emerging career paths, and innovation.
Investment expert Lucy Chow has selected 34 essays from thought leaders in the gaming industry. These curated perspectives of the global network of game-changing esports insiders provide a back-stage pass to the impact and future of gaming. This diverse group of players, entrepreneurs, investors, and educators pull back the curtain, revealing the use of gaming in schools, the growing roles of women in the field, and innovative business opportunities. In building bridges among these, Chow welcomes you into a thriving community to discover a new opportunity for your own success.
Product Details
ISBN-13: | 9781632994998 |
---|---|
Publisher: | River Grove Books |
Publication date: | 07/22/2022 |
Pages: | 310 |
Product dimensions: | 6.00(w) x 9.00(h) x 0.70(d) |
About the Author
Table of Contents
Foreword Colonel Terry Virts xiii
Preface Lucy Chow xvii
Part 1 Why Esports Now?
Chapter 1 From Stigma to Global Industry Marcus "Esports" Howard 3
Chapter 2 Are Gamers Athletes? Stuart Cameron 12
Chapter 3 The Power of Play Ian Livingstone 20
Chapter 4 The Workplace of the Future Genie (Genie Moon) Doi 26
Part 2 Esports and Education
Chapter 5 A Game Changer in the Field of Education Frank Sliwka 35
Chapter 6 The Learn with League Initiative Kimberly Voll Ivan Davies 42
Chapter 7 The Need for More Esports Programs in Schools Miguel Gil 51
Chapter 8 Creating a High School Esports League Max Chow Everett 57
Part 3 Women in Gaming
Chapter 9 My Journey as a Professional Gamer Julia Hiltscher 65
Chapter 10 Female Firsts in the Middle East Madiha Naz 71
Chapter 11 GIRLGAMER: Creating Opportunity for Women in Esports Fernando Pereira 76
Chapter 12 Girl Scouts and Gaming Amy Allison 81
Chapter 13 Esports in Pakistan Samar Hasan Asad Ehmed 86
Part 4 Real World Benefits
Chapter 14 Forging Paths in Africa Kwesi Hayford 97
Chapter 15 Creating Social and Emotional Bridges Rachel Kowert 104
Chapter 16 The Tree Tap Adventure Kalin Moon 111
Chapter 17 Forming Social Connections Regan Mandryk Madison Klarkowski 119
Part 5 The Business of Esports
Chapter 18 A Look at Brands and Rights Holders Philip Wride 127
Chapter 19 AirAsia Flying High Allan Phang 134
Chapter 20 The Keys to Brand Success in Esports and Gaming Tatiana Tacca 140
Chapter 21 The Future of Entertainment Adnan Akdemir 152
Chapter 22 Galaxy Racer Esports Paul Roy 160
Chapter 23 Gaming in India Arijit Bhattacharyya 167
Chapter 24 Mobile Esports: New Opportunities for Gamers and Developers Alexander Champlin 171
Chapter 25 Putting Esports on the National Agenda Saurabh Verma 178
Part 6 Careers in Esports
Chapter 26 The Esports Economy Ray Katz Neil Malvone 185
Chapter 27 Building a Gaming Company Jenny Xu 194
Chapter 28 Forging a Unique CareerPath Kate Edwards 198
Chapter 29 The Rise of the Gamerpreneur Bradford Carlton 206
Part 7 The Future of Esports
Chapter 30 Asia: The Heart of Global Esports Lisa Hanson 215
Chapter 31 A Space to Develop Dan Cybak 223
Chapter 32 New Tech and the Future of Esports Roberto Croci 229
Chapter 33 Virtual Esports: A Mom Embraces a Virtual World Sonya Haskins 238
Chapter 34 Investing in the Future Luke Alvarez 244
Acknowledgments 251
Notes 253
Index 269
About the Editor 285