What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book demystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best possible game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation.
- Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation.
- Reinterprets the classic 12 animation principles for video games, and establishes the fundamentals of creating great video game animation, and how to achieve them. \
- A step-by-step explanation of every stage of a game production from the animator’s perspective, offering readers a complete understanding of the expectations of a video game animator.
- Interviews with notable game animators featuring behind-the-scenes insight and advice.
- Accompanying animation rig, tutorials and other resources at www.gameanim.com/book.
|Publisher:||Taylor & Francis|
|Edition description:||2nd ed.|
|Product dimensions:||8.50(w) x 11.00(h) x (d)|
About the Author
Bryan "Kaiser" Tillman was born into a military family in 1980. He was able to travel the world at a young age due to his father being in the military. Bryan lived most of his young life in Germany with his family. There he learned German and how much German blood flowed through his veins. Once Bryan was 18 he left for the United States in order to pursue a degree in Sequential Art at the Savannah College of Art and Design. He went on to graduate both undergrad and grad school with honors. After graduating Bryan worked as a concept designer for an online video game company and did storyboards for an ad agency. Shortly after that Bryan moved to Alexandria Virginia, where he started teaching at the Art Institute of Washington. After two years of being a full time professor for animation and game art, Bryan became academic director for animation, game art, visual effects and motion graphics and visual game programming. He is currently an Assistant Professor for Graphic Design at Norfolk State University. In addition Bryan also owns and operates a production studio named Kaiser Studio Productions that creates comics, toys and table top games.
Table of Contents
What Makes for Good Character Design?. Why Archetypes Are Important. The Most Important Part of Character Design. Can You Still Be Original Anymore? Shapes and Silhouettes. Reference, Reference, and ReferenceOh My!. AestheticsJust What You've Been Waiting For. The WOW Factor. Putting it All Together. Key Terms. Appendices. Templates.