Cryptogram Chaos: A Virtual Reality Adventure

*Winner of the 2016 Gold Medal from Literary Classics for Teen Fiction!

What if you were 8, or 11, or 14, and you could race cars at 150 mph, bungee jump, fly, eat all the ice cream and candy you wanted, or become powerful avatars such as Robobug, Kulshedra the dragon, and Altai, the gryphon avatar?

All this and more is possible in the ultimate virtual reality game The Cryptogram Connection created by 14-year-old computer whiz Cody Reynolds and his two classmates, Nicole Nash and Kerry McCorkle. To advance to different levels in the game, players must solve cryptograms, or secret codes. (Readers also get to solve the cryptograms.)

The game becomes every kids’ virtual dream, and Cody, Nicole, and Kerry, besides becoming national celebrities, make more money than they ever imagined.

But The Cryptogram Connection turns into “cryptogram chaos” when an evil presence inhabits Zazar, the laser avatar and the most powerful, and takes control of the game. It’s up to the three partners to enter the game and fight Zazar to save the gamers from virtual—and real—disaster.

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Cryptogram Chaos: A Virtual Reality Adventure

*Winner of the 2016 Gold Medal from Literary Classics for Teen Fiction!

What if you were 8, or 11, or 14, and you could race cars at 150 mph, bungee jump, fly, eat all the ice cream and candy you wanted, or become powerful avatars such as Robobug, Kulshedra the dragon, and Altai, the gryphon avatar?

All this and more is possible in the ultimate virtual reality game The Cryptogram Connection created by 14-year-old computer whiz Cody Reynolds and his two classmates, Nicole Nash and Kerry McCorkle. To advance to different levels in the game, players must solve cryptograms, or secret codes. (Readers also get to solve the cryptograms.)

The game becomes every kids’ virtual dream, and Cody, Nicole, and Kerry, besides becoming national celebrities, make more money than they ever imagined.

But The Cryptogram Connection turns into “cryptogram chaos” when an evil presence inhabits Zazar, the laser avatar and the most powerful, and takes control of the game. It’s up to the three partners to enter the game and fight Zazar to save the gamers from virtual—and real—disaster.

3.99 In Stock
Cryptogram Chaos: A Virtual Reality Adventure

Cryptogram Chaos: A Virtual Reality Adventure

by Linda Covella
Cryptogram Chaos: A Virtual Reality Adventure

Cryptogram Chaos: A Virtual Reality Adventure

by Linda Covella

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Overview

*Winner of the 2016 Gold Medal from Literary Classics for Teen Fiction!

What if you were 8, or 11, or 14, and you could race cars at 150 mph, bungee jump, fly, eat all the ice cream and candy you wanted, or become powerful avatars such as Robobug, Kulshedra the dragon, and Altai, the gryphon avatar?

All this and more is possible in the ultimate virtual reality game The Cryptogram Connection created by 14-year-old computer whiz Cody Reynolds and his two classmates, Nicole Nash and Kerry McCorkle. To advance to different levels in the game, players must solve cryptograms, or secret codes. (Readers also get to solve the cryptograms.)

The game becomes every kids’ virtual dream, and Cody, Nicole, and Kerry, besides becoming national celebrities, make more money than they ever imagined.

But The Cryptogram Connection turns into “cryptogram chaos” when an evil presence inhabits Zazar, the laser avatar and the most powerful, and takes control of the game. It’s up to the three partners to enter the game and fight Zazar to save the gamers from virtual—and real—disaster.


Product Details

ISBN-13: 9780692667095
Publisher: Linda Covella Author
Publication date: 03/09/2016
Sold by: Barnes & Noble
Format: eBook
Pages: 332
File size: 6 MB
Age Range: 8 - 12 Years

Table of Contents

One- The Neuro Virtual Reality Ultra ZX10 Two- Mizz Popularity Three- CACA Four - Nicole's Game Idea Five - Three Virtual Gamers Six- Louie's New Home Seven- The Game is Complete Eight - The Cryptogram Connection-Level One Nine - The Cryptogram Connection-Level Two Ten - The Cryptogram Connection-Level Three Eleven - It's the Game, Stupid Twelve - The Meeting at NuVision Games Thirteen - Cyber Adventure Games, Inc Fourteen - Wiley's Offer Fifteen - Everybody Wants to Play Sixteen - The Cryptogram Connection-Level One Seventeen - The Cryptogram Connection-Level Two Eighteen - The Cryptogram Connection-Level Three Nineteen - Television Celebrities Twenty -The Almost Kiss Twenty- one - Something Isn't Right Twenty- two - The Truth Twenty- three - The Plan Twenty- four - The Shadowy Halls of NuVision Twenty- five - Cryptogram Chaos Twenty- six - A Babbling Crook Twenty- seven - Friends and Crystal Goblets Answers to Cryptograms Notes on Cryptography and Cryptograms Notes on Sensors, Mind Control, and Virtual Reality
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