Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game
Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players.

Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.
1111485098
Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game
Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players.

Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.
43.15 In Stock
Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game

Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game

Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game

Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game

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Overview

Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players.

Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.

Product Details

ISBN-13: 9781441138927
Publisher: Bloomsbury Publishing
Publication date: 02/16/2012
Series: Approaches to Digital Game Studies
Sold by: Barnes & Noble
Format: eBook
Pages: 392
File size: 2 MB

About the Author

Joshua Call, Ph.D. is an Assistant Professor in the Department of English at Grand View University.
Katie Whitlock, Ph.D. is an Associate Professor in the Department of Theatre at California State University, Chico.
Gerald Voorhees is an Associate Professor of Communication Arts at the University of Waterloo. He is President of the Canadian Game Studies Association (term ending July 2023) and a former member of the Digital Games Research Association executive board.
Josh Call is Professor of English at Grand View University, USA. He is a former area chair of the Game Studies Area of the National Popular Culture Association and Managing Editor of the Approaches to Digital Game Studies series for Bloomsbury Press.
Katie Whitlock, Ph.D. is an Associate Professor in the Department of Theatre at California State University, Chico.

Table of Contents

Acknowledgements
Series Introduction - Genre and Disciplinarity in the Study of Games
Gerald Voorhees, Josh Call and Katie Whitlock

Introduction - From Dungeons to Digital Denizens
Josh Call, Katie Whitlock and Gerald Voorhees

Section One - Game Master

Eco-Performance in the Digital RPG Gamescape
Adele H. Bealer

The Pathways of Time: Temporality and Procedures in MMORPGs
Joshua Abboud

Game and Narrative in Dragon Age: Origins: Playing the Archive in Digital RPGs
Alice Henton

When Language Goes Bad: The Localization's Effect on the Gameplay of Japanese RPGs
Douglas Schules

The Lord of the Rings Online: Issues in the Adaptation of MMORPGs
Neil Randall and Kathleen Murphy

Section Two - In-Character

Traumatic Origins: Memory, Crisis and Identity in Digital RPGs
Katie Whitlock

Risky Business: Neoliberal Rationality and the Computer RPG
Andrew Baerg

Postcards from the Other Side: Interactive Revelation in Post-Apocalyptic RPGs
Zachary McDowell

Constructing a Powerful Identity in World of Warcraft: A Sociolinguistic Approach to MMORPGs
Benjamin E. Friedline and Lauren B. Collister

In the Blood of Dragon Age: Origins: Metaphor and Identity in Digital RPGs
Karen Zook

Epic Style: Re-compositional Performance in the Bioware Digital RPG
Roger Travis

Section Three - Out-of-Character

Neoliberal Multiculturalism in Mass Effect: The Government of Difference in Digital RPGs
Gerald Voorhees

'Simply Fighting to Preserve Their Way of Life': Multiculturalism in World of Warcraft
Christopher Douglas

From Meaning to Experience: Teaching Fiction Writing with Digital RPGs
Trent Hergenrader

Gaming the Meta: Metagame Culture and Player Motivation in RPGs
Josh Call

The Generalization of Configurable Being: From RPGs to Facebook
Chuk Moran

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