Effective Prototyping for Software Makers

Effective Prototyping for Software Makers

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Product Details

ISBN-13: 9780080468969
Publisher: Elsevier Science
Publication date: 07/19/2010
Series: Interactive Technologies
Sold by: Barnes & Noble
Format: NOOK Book
Pages: 624
File size: 45 MB
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About the Author

Jonathan Arnowitz is a User Experience Architect at Google Inc. and is the co-editor-in-chief of Interactions Magazine. Most recently Jonathan was a User Experience Architect at SAP Labs and was a Senior User Experience Designer at Peoplesoft. He is a member of the SIGCHI extended executive committee, and was a founder of DUX, the first ever joint conference of ACM SIGCHI, ACM SIGGRAPH, AIGA Experience Design Group, and STC.
Michael Arent is the director of user interface standards at SAP, and has previously held positions at Peoplesoft, Inc, Adobe Systems, Inc, MetaDesign,Sun Microsystems, and Apple Computer, Inc. He holds a number of U.S. and international patents.
Nevin Berger is design director at Ziff Davis Media. Previously he was a senior interaction designer at Oracle Corporation and Peoplesoft, Inc., and has held creative director positions at World Savings and OFOTO, Inc.

Table of Contents

Chapter 1: Why Prototyping?

Chapter 2: The Effective Prototyping Process

Phase I: Plan Your Prototype

Chapter 3: Verify Prototype Assumptions and Requirements

Chapter 4: Develop Task Flows and Scenarios

Chapter 5: Define Prototype Content and Fidelity

Phase II: Specification of Prototyping

Chapter 6: Determine Characteristics

Chapter 7: Choose a Method

Chapter 8: Choose A Prototyping Tool

Phase III: Design Your Prototype

Chapter 9: Establish the Design Criteria

Chapter 10: Create the Design

Phase IV: Results of Prototyping

Chapter 11: Review the Design

Chapter 12: Validate and Iterate the Prototype

Chapter 13: Deploy the Design

Chapter 14: Card Sorting Prototyping

Chapter 15: Wireframe Prototyping

Chapter 16: Storyboard Prototyping

Chapter 17: Paper Prototyping

Chapter 18: Digital Interactive Prototyping

Chapter 19: Blank Model Prototyping

Chapter 20: Video Prototyping

Chapter 21: Wizard-of-oz Protoyping

Chapter 22: Coded Prototyping

Chapter 23: Prototyping with Office Suite Applications

Chapter 24: Prototyping with Visio

Chapter 25: Prototyping with Acrobat


Subject Index

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