How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning.
|Series:||The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning|
|Sold by:||Barnes & Noble|
|File size:||4 MB|
About the Author
Mizuko Ito is a cultural anthropologist who studies new media use, particularly among young people, in Japan and the United States, and a Professor in Residence at the University of California Humanities Research Institute.