While board games can appear almost primitive in the digital age, eurogamesalso known as German-style board gameshave increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict.
This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.
|Publisher:||McFarland & Company, Incorporated Publishers|
|Product dimensions:||7.60(w) x 5.10(h) x 0.50(d)|
|Age Range:||18 Years|
About the Author
Stewart Woods is an assistant professor of communication studies at the University of Western Australia and a postdoctoral research fellow at Curtin University.
Table of Contents
1 A Brief Introduction to Hobby Games 15
2 Anglo-American Hobby Board Games 1960-1995 32
3 Gesellschaftsspiele - Gaming in Germany 46
4 From German Games to Eurogrames 63
5 The Eurogame Genre 79
6 Hobby Gamers 120
7 The Pleasures of Play 146
8 Goals and Outcomes in Social Play 173
9 An Act Apart? 194
Chapter Notes 217
What People are Saying About This
A conclusive counter to the false notion that motivation for game playing is all about winning and losing. (Lewis Pulsipher, Ph.D., Game Designer)
A valuable study of eurogames and eurogame hobbyists...represents a significant achievement, for both its author as well as game studies. (Mia Consalvo, Ph.D., author of Cheating: Gaining Advantage in Videogames)