Gadgets and Games: Design and Engineering for STEM
Did you know that all gadgets and games have a life cycle? That's what we call the stages from  their design, manufacture, and sale to their use, maintenance, and disposal. This book explains what happens during these stages, such as prototyping, the sourcing of components, the production process, the decisions made by designers and engineers, and recycling.
1117519144
Gadgets and Games: Design and Engineering for STEM
Did you know that all gadgets and games have a life cycle? That's what we call the stages from  their design, manufacture, and sale to their use, maintenance, and disposal. This book explains what happens during these stages, such as prototyping, the sourcing of components, the production process, the decisions made by designers and engineers, and recycling.
9.95 In Stock
Gadgets and Games: Design and Engineering for STEM

Gadgets and Games: Design and Engineering for STEM

by Chris Oxlade
Gadgets and Games: Design and Engineering for STEM

Gadgets and Games: Design and Engineering for STEM

by Chris Oxlade

eBook

$9.95 

Available on Compatible NOOK devices, the free NOOK App and in My Digital Library.
WANT A NOOK?  Explore Now

Related collections and offers


Overview

Did you know that all gadgets and games have a life cycle? That's what we call the stages from  their design, manufacture, and sale to their use, maintenance, and disposal. This book explains what happens during these stages, such as prototyping, the sourcing of components, the production process, the decisions made by designers and engineers, and recycling.

Product Details

ISBN-13: 9781484658314
Publisher: Capstone
Publication date: 05/27/2020
Series: Design and Engineering for STEM
Sold by: Barnes & Noble
Format: eBook
Pages: 56
File size: 24 MB
Note: This product may take a few minutes to download.

About the Author

Chris Oxlade is an experienced author of non-fiction books for children. He has written more than 200 titles on science, technology, sports and hobbies, from encyclopedia articles to fun activity books.

Table of Contents

Gadgets, Games, and Life Cycles 4

What Is the Need? 10

Gadget Design 14

Prototypes and Testing 24

Production 30

Marketing 38

Product Maintenance 42

End of Life 46

Timeline 50

Glossary 52

Find Out More 54

Index 56

From the B&N Reads Blog

Customer Reviews