Games and Simulations in Action
Paperback
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First published in 1982. This practical handbook for teachers, youth leaders, group organisers and lecturers explores one of the most lively recent developments in education. It shows how to use role play, gaming and simulation as a central and everyday means of active learning in all subjects and at all levels of education, youth and community work. The authors see the classroom as a workshop contributing as much to a vital understanding of interpersonal relationships as to an understandin...




















